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Re: GRATZ on release of PotFF!
Old 19. November 2011, 02:53   #441
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Re: GRATZ on release of PotFF!

Alright, everything is shaping up nicely - it's too late to get it all up now, so tomorrow as announced (most packages are built by now - teaser: I will introduce an additional new difficulty level between Normal and Very Hard, combine that with male/female and the call for vanilla files and you can guess the amount of combinations ). Just saved all on an USB stick just in case -crashes always come in moments like this .

Here's a link to the main level ressource file (actually all previous testers will not strictly need this, anyway perhaps for purpose of beta testing the whole download and installation setup):

http://www.megaupload.com/?d=CDWDO6SC
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Re: GRATZ on release of PotFF!
Old 20. November 2011, 00:06   #442
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Re: GRATZ on release of PotFF!

Have a lookey here, hehe:

http://www.insidetwoworlds.com/showt...367#post226367
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Re: GRATZ on release of PotFF!
Old 21. November 2011, 14:15   #443
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Re: GRATZ on release of PotFF!

I did the first map and was teleported back. The new books are in my inventory but no Marvin in sight? Is this working as intended and will I get a hint on where to turn the next clues in or does marvin show up later?

Everything working very well so far though. Even though there are new sound files I heard no spoken dialogue with Marvin. I just had to click through until there was written dialogue.
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Re: GRATZ on release of PotFF!
Old 21. November 2011, 15:05   #444
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Re: GRATZ on release of PotFF!

Thank you for the heads up, redman:

Marvin should be on the bridge still where was the first time - if he's not, something is wrong. I will check it out.

Sound files I have left out so far (would have taken too long to voice everything over in at least half-decent quality) -the sound fiel included is a placebo sound file filled with silence to grant enough time to comfortably read the dialogue.
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Re: GRATZ on release of PotFF!
Old 21. November 2011, 15:32   #445
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Re: GRATZ on release of PotFF!

Did my test run (with WM MASTER MALE BETA 0.1, FULL RESSOURCE FILE) - it worked as intended (i.e. Marvin was there even after solving the first former mp map).

Which version are you using right now, redman? I will try to duplicate it with your version then.
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Re: GRATZ on release of PotFF!
Old 21. November 2011, 20:41   #446
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Re: GRATZ on release of PotFF!

Must have been sleep deprived. Teleported back from Bayan and there he is on the bridge. Speed runs at night aren't good for testing.
I am using full resource and beta novice- Will reload a save from end of first map 13 and see if he is there-I think we are good.
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Re: GRATZ on release of PotFF!
Old 21. November 2011, 21:28   #447
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Re: GRATZ on release of PotFF!

Ah, that's fine news! And I know of this sleep depriviation - I for one should never do hex edits in that state .
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AW: GRATZ on release of PotFF!
Old 21. November 2011, 22:16   #448
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AW: GRATZ on release of PotFF!

Youngneil I could need a little help here.
I'm currently searching epsilon II and the hintbook seems to iritade me a bit, my current searchplace is at those two craters with burned down buildings east of bayan.

Maybe I'm searching at the wrong spot?
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Re: GRATZ on release of PotFF!
Old 22. November 2011, 00:18   #449
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Re: GRATZ on release of PotFF!

Sure, Lyrus:

Not bad, actually. Go a little south west from the burned down buildings in the crater. The point you search is the soutern tip of a trianagle between Bayan, the burned down houses in the crater and, well, II_Epsilon.

Just in case you can always find it by entering:

Twoworldscheats 1
jump 6_c1
jump 851 830 342

Or if all else fails just create it with:
Twoworldscheats 1
II_Epsilon

If you have an idea for a better description of the location of II_Epsilon, I would be happy to incorporate it into the mod.

Edit: Sorry - had some misleading typos here. Fixed.

Last edited by youngneil1; 22. November 2011 at 09:38..
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AW: GRATZ on release of PotFF!
Old 22. November 2011, 02:01   #450
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AW: GRATZ on release of PotFF!

Sorry a little late to tell but I have found it now and already rushed the mp map 2 without problems, the cyclop does not spawn including his minions.
All other events worked how they should work.

The only funny bug I found was at the end where there are 4 undead mages in a little room, those can resurect each other while they get fought at least once a time.
After they have been killed twice they don't leave lootable bodies but thats all about them.

Will try to find the next items right now.
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Re: GRATZ on release of PotFF!
Old 22. November 2011, 09:46   #451
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Re: GRATZ on release of PotFF!

The Cyclops and his minions are on my to do list - for beta 0.2 probably. Great that the rest went smoothly.

These mages sound like fun actually - I think it's their vanilla behaviour, but I like that . A shame that the loot is lost this way though - they have their sweet revenge even in death .
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Re: GRATZ on release of PotFF!
Old 22. November 2011, 13:43   #452
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Re: GRATZ on release of PotFF!

Nasty little buggers, aren't they?
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Re: GRATZ on release of PotFF!
Old 22. November 2011, 14:33   #453
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Re: GRATZ on release of PotFF!

i handed in the items for map two and sat there with Marvin looking at me. Checked my inventory and I have v_epsilon. What? Oops. Using Beta novice pack.

I could have swore the epsilon piece was by the ant hill though. I will create it using the cheat

Oh and marvin was there but the new books are always put in my inventory without conversation if this is right after a map is complete
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Re: GRATZ on release of PotFF!
Old 22. November 2011, 15:10   #454
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Re: GRATZ on release of PotFF!

Perhaps you by chance picked up V_Epsilon beforehand during your journeys? All the quest items are spawned from the beginning - so you can find them even before you get the book that describes their location (as a rewardsfor thorough explorers and to prevent backtracking for them).

Do do you mean you miss II_Epsilon - this one is hard to find indeed. I described it a little more above for Lyrus:

Quote:
Not bad, actually. Go a little south west from the burned down buildings in the crater. The point you search is the soutern tip of a trianagle between Bayan, the burned down houses in the crater and, well, II_Epsilon.

Just in case you can always find it by entering:

Twoworldscheats 1
jump 6_c2
jump 851 830 342

Or if all else fails just create it with:
Twoworldscheats 1
II_Epsilon

If you have an idea for a better description of the location of II_Epsilon, I would be happy to incorporate it into the mod.
Yes, it's made indeed the way that the new books come into your possessin righz after finishing the mp map (the old meatbag does know many a rick ), prior to dialogue with Marvin. Would be more logcial otherwise, but should for now cause no worries.

Great to hear that you're so eagerly at it!

EDIT: Jump above must be jump 6_c2 - corrected.
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Re: GRATZ on release of PotFF!
Old 22. November 2011, 16:33   #455
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Re: GRATZ on release of PotFF!

Ok will have a look later
I like the map placement so far not too easy not too hard that you need a hint book. The balancing is excellant so far as the timing for the missions along with the main story. And yes, it helps that those towns in the new maps have so many skillbooks in stock
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Re: GRATZ on release of PotFF!
Old 22. November 2011, 19:11   #456
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Re: GRATZ on release of PotFF!

Found 2_epsilon. Nicely hidden but the clue lead me too it after about a ten minute search. In to the 2nd map where I felt completely overpowered until I ran into some undead mages about halfway thru that did the ressurecting thing and took me out. Very nice.
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AW: GRATZ on release of PotFF!
Old 22. November 2011, 20:12   #457
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AW: GRATZ on release of PotFF!

Yeah those mages in there are badass just try to kill them first at all costs.
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Re: GRATZ on release of PotFF!
Old 22. November 2011, 21:34   #458
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Re: GRATZ on release of PotFF!

Excellent - glad to hear your stories and experiences, brave explorerers! I like these mages, too - by the way if you should ever try out the Master difficulty: watch out for enemy healers, brrrr, nasty.
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