I have an issue involving stones, when removed from an item they show in my inventory, but are not available to add to another item...for instance removed stones from nomad leggings and when selecting stones to add to leather leggings they are not available, not even for the originol nomad leggings I equipped them to, anothet set or any other items' stone slot.
Likely, your gem fusion skill is too low. That skill controls not only which gems you can fuse together, but also which gems you can add into items. Regardless of your skill, you can always remove a gem, but whether or not you can put it back again depends on your skill and the power level of the gem involved. Check your skills page and see what level gems your gem fusion skill will allow you to merge and install.
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Thanks, thought the fusion skill dealt only with merging/combining/fusing gems and not with adding gems to items....will scope out when get some points to add..that is a skill I have not upgraded in a few levels. Think is onlt at 2 or maybe 3 and the item leather greaves I wanted to up with the stones removed from the leggings are lvl 18+6... makes sense...thinking about it. Thanks really appreciate it bro.
There are OTHER bugs with 'enchanting' as well.
IE Certian pieced cant be enchanted exactly like it could be in the first two worlds. Its a bug to me
ALSO when using the console, skript, string thing, enchant stones codes doesnt work, for me.
Sorry cannot help with that, all I have used the console for has been to alter the graphics rendering which is horrible, with bloom and motion blur negated..much better experience one can actually see plants and opponents outdoors...watching distant things rendering from time to time a small price.
And upping the stonefusing skill..did enable to equip stones into gear I was unable to prior...thanks for that heads up.
Be warned, a sealing crystal can not be removed once placed, nor can the equipment be altered via adding more crystals thereafter. I learned that the hardway.
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Quite the contrary... only three posts contained questions, and all but swordsman5's rhetorical question have been answered.
The fact that you can't enchant objects in TW2 exactly like you could in TW1 doesn't constitute a bug. It only proves that TW2 isn't TW1, but we already knew that.
You also couldn't enchant objects to have multiple elemental effects in TW1 unless at least one of them was inherent to the item (i.e. NOT the result of damage gems). But then, if you encounter a weapon in TW2 that has an inherent elemental damage, you CAN enchant multiple elemental effects, just like TW1. Take Sulaiman’s Hope as an example.
If you're looking for a better answer, then ask an actual question instead of making a vague statement.