Two Worlds 2 - Modding Modding Two Worlds 2 |
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Killable NPC's |
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Re: Killable NPC's |
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Re: Killable NPC's |
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Re: Killable NPC's |
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Re: Killable NPC's |
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Re: Killable NPC's |
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Re: Killable NPC's |
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Re: Killable NPC's |
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Re: Killable NPC's |
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Re: Killable NPC's |
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Re: Killable NPC's |
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19. January 2011, 18:51
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#11
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Preferred Modding Member
   
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Re: Killable NPC's
Quote:
Originally Posted by propheet
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I love you propheet xD
You always know that little slice more than me xD
Indeed, this guy beat me xD
But as swordsman5 said: I'm trying to leave the quest related encetera unharmed, shopkeepers also,...
I will look at the file, as this might give me a huge Semtex and JCB
If this 'Gandohar' is around here: Very much thanx already!
EDIT1: I've put all the changes into an excell-file, and looking at it gives me this result: 'Ambrose, just look for the citizens, edit their numbers, safe it, and post it'.
I don't feel like it's going to give me to much trouble (thank you gandohar for this mod, thank you helix for your param-reader with fusion ability!)
Last edited by Ambrose; 19. January 2011 at 19:04..
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