The Official Two Worlds II Website was updated with what they call 'Magic Moments in Antaloor' showcasing some spells within the Schools of Magic available in the next instalment of Two Worlds II.
Along with the preview of the Spell Card Designs.
Air Magic
Watching the clip shows off for the first time is the Trash Vortex style spell Jake described around E3.
You can clearly see Physics is involved with this spell, with objects from the environment flying around.
Fire Magic
In the clip we see ricocheting Fireballs.
Physics is once again involved with Boxes flying everywhere (Wouldn't want to be stuck in the middle of that).
Necro Magic
Necromancy Spell Summoning a Master Tripod is shown, during combat with Varns in the desert.
Water Magic
Invisibility Spell is shown off in a situation of the player who seemed to have committed a crime and needed to buy himself some time which ended up with him sneakily attacking the Guard.
The gust's of wind knocked me out of my seat, throwing people around like that and hitting them with objects like the box was good.
The recoshaying fireballs would incenerate any one near you, just being in a room or exploring a mummy's tomb and let off that spell would get me so many enemies at once.
This necromancing beat's summoning lame metal golem's, i could actually summon creatures like that and what i hope for, some dragons like the lava maybe.
I like the invisibility spell for the fact it is a quick way to do major damage and plus if im stuck in a place full of high leveled monster's twice my size i can run for it.
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