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Two Worlds 1 Two Worlds 1 in English language |
22. October 2007, 11:20
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#1
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Inside Two Worlds Founder
Maliel's Healing
   
Join Date: Feb 2003
Location: Erlangen, Germany
Posts: 1,561
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Update 1.6 status and fixes
The beta of the upcoming update 1.6 has been finished. It was very usefull for getting some uncommon bugs fixed.
Reality Pump is currently doing some last quality checks and will prepare the package for distribution. Please, don't ask when exactly it's coming, nobody can say more than this.
We have already a list of all fixes. There are also some new features that will be announced later.
Thanks for all betatesters for their valueable feedback.
Last edited by Phalynx; 29. October 2007 at 17:30..
Reason: removed assumption
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22. October 2007, 12:16
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#2
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Wanderer
Join Date: Sep 2007
Posts: 2
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Re: Update 1.6 status and fixes
ALLRIGHT!!! Excellent news bro. I am so ready to start playing TW again.
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22. October 2007, 14:09
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#3
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Mercenary

Join Date: Sep 2007
Location: Barrie,Ontario,Canada
Posts: 35
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Re: Update 1.6 status and fixes
Nice!
Thank you for that, looking forward to the patch log
Edit: Stupid me, there it is, duh...just click.
Also, does the xbox option menu have a details slider? Thought you mention it. I'm also curious if the autocenter camera can be turned on/off?
Thank you again. I'm not requesting, just being curious.
Last edited by MrSpud; 22. October 2007 at 14:30..
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22. October 2007, 14:51
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#4
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Inside Two Worlds Founder
Maliel's Healing
   
Join Date: Feb 2003
Location: Erlangen, Germany
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AW: Update 1.6 status and fixes
That was for the beta.
About autocenter camera there are already some console commands:
http://www.insidetwoworlds.com/showthread.php?t=27546
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22. October 2007, 15:03
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#5
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Mercenary

Join Date: Sep 2007
Location: Barrie,Ontario,Canada
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Re: Update 1.6 status and fixes
Humm, this looks like it's for the horses only, Is there a console command to disable the autocenter camera when your on foot? I greatly appreciate your fast responses BTW.
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22. October 2007, 15:24
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#6
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Mercenary
Join Date: Sep 2007
Posts: 37
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Re: Update 1.6 status and fixes
Hi Phalynx,
Thank you so much for the update. I just had a couple questions about some things for the xbox that were being fixed that I didn't understand..
Allowed damage over 32000
Cap on damage and armor on 99999
Equipment Class cap on 50
Magical boosters - effect restricted to 5 boosters.
If you could please explain a bit more what these 4 mean, I would greatly appreciate it.
Thank you very much,
Rpgguy4life
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22. October 2007, 19:38
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#7
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Wanderer
Join Date: Feb 2007
Posts: 8
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Re: Update 1.6 status and fixes
Quote:
Hi Phalynx,
Thank you so much for the update. I just had a couple questions about some things for the xbox that were being fixed that I didn't understand..
Allowed damage over 32000
Cap on damage and armor on 99999
Equipment Class cap on 50
Magical boosters - effect restricted to 5 boosters.
If you could please explain a bit more what these 4 mean, I would greatly appreciate it.
Thank you very much,
Rpgguy4life
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Granted I don't know for sure what these mean but I'll take a crack at em for you
Allowed Damage over 32000 - I do believe the max amount of damage that could land on a hit using weapons was maxxed at 32000 and now its possible to deal more than that
Cap on damage and armor on 99999 - Damage is capped at this number as well as armor (Think this might be directed towards spells that increase damage and armor)
Equipment Class cap on 50 - Do believe this means no stacking items past class 50
Magical boosters - effect restricted to 5 boosters - I'm thinking this means you can only stack a booster type 5 times on a spell, so no more 200 summoning boosters on your spell, etc.
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Ishtar - Knight of Cathalon's Finest
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22. October 2007, 20:11
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#8
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Mercenary
Join Date: Sep 2007
Posts: 37
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Re: Update 1.6 status and fixes
Thanks..I appreciate you taking the time to answer it..I must have been let back on here...guess I'm lucky.
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22. October 2007, 20:41
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#9
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Mercenary

Join Date: Sep 2007
Location: Barrie,Ontario,Canada
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Re: Update 1.6 status and fixes
I thought Equipment Class cap on 50 meant that you cannot have items that require any level above 50. In other word, my level 54 ring that I can't wear yet would be reduce level 50, so once you reach level 50, there is no more restriction.
Your way also makes more sense, I'm not sure anymore...
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23. October 2007, 10:01
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#10
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Wanderer
Join Date: Oct 2007
Posts: 4
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Re: Update 1.6 status and fixes
Hi, will we get to keep our old chars or will the patch be incompatable with them ?
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23. October 2007, 10:14
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#11
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Inside Two Worlds Founder
Maliel's Healing
   
Join Date: Feb 2003
Location: Erlangen, Germany
Posts: 1,561
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AW: Update 1.6 status and fixes
The update will automatically convert any savegame from 1.5 to 1.6... earlier versions cannot be converted. So if you started a new game in 1.5, you are fine.
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23. October 2007, 13:27
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#12
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Mercenary
Join Date: Jul 2007
Posts: 49
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Re: Update 1.6 status and fixes
I'm really looking forward to this patch coming out; hopefully those level 110 rings that I have will now be useable.
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23. October 2007, 22:39
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#13
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Wanderer
Join Date: Oct 2007
Posts: 4
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Re: Update 1.6 status and fixes
Tweaked hi- level monsters balance
This mean there stronger ?
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23. October 2007, 22:44
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#14
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Magnificence
 
Join Date: Aug 2007
Posts: 123
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Re: Update 1.6 status and fixes
A weapons class is how many times it has been stacked... if its class is 10 then 10 of that item was stacked.
I was just coming on here to see anything that had gone on, cuz I missed playing this game. It was fun till it got glitched and became too easy, even without glitching.
As for the 1.5-1.6 conversions I am speculating the following:
- All stack weapons will be reduced down to class 50
- All high level rings that you have on your person that are stacked and require a higher lvl than you are will be unequipped
- All caps will be reinforced stat wise, so they should be nerfing ALOT of peoples vitality and such...
- Leveling will be very different, it said it wasn't so steep after lvl 25... hhmmm... don't know
- Gold amounts will most certainly be reduced, if it was obvious you were glitching.
On that note... I say its time to take a break from Halo 3 and get back to Two Worlds... I need to re-familiarize myself with it. I can't wait to notify my clan of this great thing.
__________________
Kojima's Elite AC4 Members: 37 TW Members: 3 H3 Members: 9
Community-Based Clan that started in Armored Core 4 and has expanded to other games(Halo 3, Two Worlds)...
We welcome any who are mature and like to have fun with a familiar group of players whenever they jump online.
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24. October 2007, 21:52
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#15
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Judge
Join Date: Jul 2007
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Re: Update 1.6 status and fixes
now this is one of the best updates for the patch i've seen
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25. October 2007, 16:11
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#16
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Magnificence
 
Join Date: Aug 2007
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Re: Update 1.6 status and fixes
The reason being is that it was finally released for the 360... revealing ALOT of errors that they didn't expect (even though we, as the community, figured that they should have tested it better). Before this came out I was hyped and couldn't wait. After it came out I was surprised it got passed Microsoft, IT FELT LIKE A BETA!!!
Now don't take those words too hard. I love this game, it has loads of potential and great ideas. It was a fun play up to the point when EVERYONE was glitching, and even if you weren't the game became too easy. I solo-ed the hard levels at lvl 9 as a summoner. I was able to keep up with the 20s and above that were there (Note: I had a higher lvl character, but wanted to play something unique). And at lvl 20 you could single-handedly take a dragon... if you lvled at least semi-intelligently.
I can't wait for the patch. It will be great for those that have played, cuz they know exactly whats good, whats cool, and a general idea of their playstyle. I know I will be re-leveling my summoner, for a challenge and for fun. And I hope that no more friendly fire in multiplayer means that my party can't piss off my creatures... things weren't pretty when they got in the way...
__________________
Kojima's Elite AC4 Members: 37 TW Members: 3 H3 Members: 9
Community-Based Clan that started in Armored Core 4 and has expanded to other games(Halo 3, Two Worlds)...
We welcome any who are mature and like to have fun with a familiar group of players whenever they jump online.
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29. October 2007, 13:23
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#17
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Mercenary

Join Date: Sep 2007
Location: Barrie,Ontario,Canada
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Re: Update 1.6 status and fixes
So, new features coming up? It's been a week, can we get an update on the new features?
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29. October 2007, 15:08
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#18
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Mercenary
Join Date: Sep 2007
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Re: Update 1.6 status and fixes
Yes, do tell..what of these new features?
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29. October 2007, 15:33
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#19
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Magnificence
 
Join Date: Aug 2007
Posts: 123
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Re: Update 1.6 status and fixes
I'm up for new features... be it new maps, PvP Arenas for RPG characters, new weapons, new spells (cuz there are obviously open slots). I can't wait for this update. Then Halo 3, must sit on my shelves.
__________________
Kojima's Elite AC4 Members: 37 TW Members: 3 H3 Members: 9
Community-Based Clan that started in Armored Core 4 and has expanded to other games(Halo 3, Two Worlds)...
We welcome any who are mature and like to have fun with a familiar group of players whenever they jump online.
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29. October 2007, 16:02
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#20
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Alchemist
Join Date: Sep 2007
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Re: Update 1.6 status and fixes
Quote:
Originally Posted by AZN FTW
I'm up for new features... be it new maps, PvP Arenas for RPG characters, new weapons, new spells (cuz there are obviously open slots). I can't wait for this update. Then Halo 3, must sit on my shelves.
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theres not going to be new features in the 1.6. only bug corrections, rebalanced spells, and so on.
hopefully in the next one theres going to be new features, or then will have to wait for modders to add these features.
what i can say is wait and see. just hoping the release date will be soon anougth
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