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Guide creating landscapes
This guide shows step by step how to create landscapes on water maps. All the steps come from JacekS multiple posts, so I found it helpfull to put them together:
-To create a raw. map -- generat a 512 512 one with Geocontrol, from terrain shape add general forming/zero edges then terrain export raw 16 bit; The raw map has to be put in a new folder C:\Games\TwoWorlds\Editor\HeightMaps
- open the map you want to modify.lnd (with sea only)
- type: editor.loadraw yourmap.raw 16 0 512 512 0 0 0 16 (yourmap=the name of the raw.)
-StartAltitudeG here is 0 (it is altitude of black color in RAW) and HeightScaleG is 16 (altitude of white color) - you can give less - for example 13 or 10.
- type: editor.copyAltitudeFromConnected 10 3 for loaded neighbour levels (you don't need to save neighbour levels because that command changes only B05)
Terrain under water was painted with blue color for better water effect.
You need to reset it with: Editor.FillWorldWithColor 0xFFFFFFFF
- cook physics, create distantLand texture by Engine.SaveDLandTextures command.
All the commands are typed in Console mode.
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