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PUBLIC BETA: Human Male Mod 1.3
Old 20. September 2007, 10:46   #1
ReynenStarfyre
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PUBLIC BETA: Human Male Mod 1.3

THIS IS A PUBLIC BETA: PLEASE FOLLOW INSTRUCTIONS CAREFULLY AND READ THE README.

DOWNLOAD LINK IS AT THE BOTTOM, MAKE SURE YOU READ ALL THIS.

Two Worlds Human Male Mod ver. 1.3 - 72MB

Instructions:

You can access registry via REGEDIT:

HKEY_CURRENT_USER\SOFTWARE\REALITY PUMP\TWOWORLDS\MODS
To disable mod in registry change its value to 0, to activate change to 1

1: Disable ALL OTHER MODS in control panel or via registry
2: Disable ALL OTHER MODS in control panel or via registry (double check)
3: Delete old save-games (make sure you do this)
4: Start two worlds to make sure it works, make new character
5: Quit two worlds
6: Place BETAHUMANMALE13.wd into Mods folder
7: Activate via control panel or registry
8: Start a new game
9: Press F1 to confirm the mod as taken effect, check stats, etc....

THIS IS A COMPLETE CONVERSION WHICH CHANGES MANY THINGS IN THE GAME

MAJOR WARNING: DO NOT COMBINE THIS WITH ANY OTHER MODS OTHERWISE MOD WILL WORK RIGHT
MAJOR WARNING: YOU NEED TO START A NEW GAME FOR ALL THIS TO WORK

-----------------------------------
CHANGELOG FOR 1.3
-----------------------------------

Bugs - Fixed creature miss bug
Armor - Added elemental chain armor (new armor)
Armor - Added elemental leather armor (new armor)
Armor - Added elemental robes (new armor)
Armor - Added missing bump maps for all new armors
Armor - Added Benduin1 Robe by MIHO (new armor)
Armor - Added Benduin2 Robe by MIHO (new armor)
Armor - Added Skillchanger Robe by MIHO (new armor)
Armor - Added Guardian Armor by MIHO (new armor)
Armor - Added Paladin Armor by MIHO (new armor)
Armor - Added Gandahar Armor by MIHO (new armor)
Armor - Added Officer Armor by MIHO (new armor)
Armor - Added Pirate Armor by MIHO (new armor)
Armor - Added Samurai Armor by MIHO (new armor)
Armor - Added JapSoldier Armor by MIHO (new armor)
Spell - Summon-Air-Elemental - Soul Defender comes in new divine plate armor with dual wield
Spell - Iron Skin - Fixed bug in which it was not adding elemental resistances properly
Spell - Earth Blessing - Fixed bug in which it was not adding elemental resistances properly
Stats - Players now start with equal HP/MP for character development
Stats - Vitality / Magic now add proper amounts to HP/MP respectively.
Stats - Level up now gets 10 param points per level
Stats - Level up now gets 3 skill points per level
Gameplay - Characters run 25% faster
Gameplay - Mages now wear new robes
Gameplay - Enemies now respawn
Gameplay - Male Character starts in Holy Knight Leather with Blessing, Heal, Iron Skin
Gameplay - FeMale Character starts in Stormrage Leather with Lightning, Heal, Bless
Gameplay - Elf Male Character starts in Magma Flame Leather with Firebolt, Overpower, Summon Minion
Gameplay - Elf FeMale Character starts in Sea Pearl Leather with Icebolt, Confusion, Summon Reaper
Gameplay - Dark Elf Male Character starts in Dark Knight Leather with Firebolt, Poison Blades, Bone Armor
Gameplay - Dark Elf FeMale Character starts in New Necromancer Leather with Corpse Conversion, Bone Armor, Summon Skeleton


-----------------------------------
MOD INCLUDES THE FOLLOWING
-----------------------------------

Includes: Chain Bikini - for compatability
Includes: Detailed Stats Mod (Phalynx)
Includes: Elemental Plate Armor (Reynen)
Includes: Elemental Half-Plate Armor (Reynen)
Includes: Elemental Chain Armor (Reynen)
Includes: Elemental Leather Armor (Reynen)
Includes: Elemental Robes Armor (Reynen)
Includes: Enemy Respawn Mod (Reynen)
Includes: Increase Speed Mod (Reynen)
Includes: Language MOD File (Reynen)
Includes: Major Game World Modifications (Reynen)
Includes: Added Benduin1 Robe (MIHO)
Includes: Added Benduin2 Robe (MIHO)
Includes: Added Skillchanger Robe (MIHO)
Includes: Added Guardian Armor (MIHO)
Includes: Added Paladin Armor (MIHO)
Includes: Added Gandahar Armor (MIHO)
Includes: Added Officer Armor (MIHO)
Includes: Added Pirate Armor (MIHO)
Includes: Added Samurai Armor (MIHO)
Includes: Added JapSoldier Armor (MIHO)
Includes: No Plate Restrictions (Reynen)
Includes: Normal Menu Fix (Reynen)
Includes: Two Worlds Parameters File - Human male campaign

INSTALLATION: USE THE CONTROL PANEL OR ACTIVATE BY REGEDIT

MAJOR WARNING: DO NOT COMBINE THIS WITH ANY OTHER MODS OTHERWISE MOD WILL WORK RIGHT

WARNING: YOU NEED TO START A NEW GAME FOR ALL THIS TO WORK

I just want to make this clear.....helps prevents complaints.[/B]

-----------------------------------------------------------------
THIS MOD MAKES THE FOLLOWING MODIFICATIONS
-----------------------------------------------------------------

-------------------------
New Character Generation:
-------------------------

Start off as Human Male.

Male Character starts in Holy Knight Leather with Blessing, Heal, Iron Skin
FeMale Character starts in Stormrage Leather with Lightning, Heal, Bless (TESTING)
Elf Male Character starts in Magma Flame Leather with Firebolt, Overpower, Summon Minion (TESTING)
Elf FeMale Character starts in Sea Pearl Leather with Icebolt, Confusion, Summon Reaper (TESTING)
Dark Elf Male Character starts in Dark Knight Leather with Firebolt, Poison Blades, Bone Armor (TESTING)
Dark Elf FeMale Character starts in New Necromancer Leather with Corpse Conversion, Bone Armor, Summon Skeleton (TESTING)

LOTS more options to choose from with HAIR / Eyes / Skin

Voice also works for campaign.

All new characters start with 15 in all stats.
Also all skills have been unlocked for advanced starting customization.
Additionally new chars start with 10000 gold.
Also start with two swords

Level up now gets 10 param points per level
Level up now gets 3 skill points per level

Characters also now regenerate health at the same rate as mana


-----------------------
NPC Balances & Changes:
-----------------------

NPC hit points/armor have been increased to 150% of normal

-------------
Armor Changes
-------------

Plate armor can be worn without restrictions.

Added the following armors:

Necromancer Plate - Replaces Plate Armor Set 41
Dark Knight Plate - Replaces Plate Armor set 42
Magma Flame Plate - Adds Plate Armor Set 43
Holy Knight Plate - Replaces Plate Armor Set 44
Sea Pearl Plate - Replaces Plate Armor Set 45
Mother Earth Plate - Adds Plate Armor Set 46
Storm Rage Plate - Adds Plate ArmorSet 47

Necromancer Half-Plate - Replaces Half-Plate Armor Set 31
Dark Knight Half-Plate - Replaces Half-Plate Armor Set 32
Magma Flame Half-Plate - Adds Half-Plate Armor Set 33
Holy Knight Half-Plate - Replaces Half-Plate Armor Set 34
Sea Pearl Half-Plate - Replaces Half-Plate Armor Set 35
Mother Earth Half-Plate - Adds Half-Plate Armor Set 36
Storm Rage Half-Plate - Adds Half-Plate Armor Set 37

Necromancer Chain - Replaces Chain Armor Set 21
Dark Knight Chain - Replaces Chain Armor Set 22
Magma Flame Chain - Adds Chain Armor Set 23
Holy Knight Chain - Replaces Chain Armor Set 24
Sea Pearl Chain - Replaces Chain Armor Set 25
Mother Earth Chain - Adds Chain Armor Set 26
Storm Rage Chain - Adds Chain Armor Set 27

Necromancer Leather - Replaces Leather Armor Set 11
Dark Knight Leather - Replaces Leather Armor Set 12
Magma Flame Leather - Adds Leather Armor Set 13
Holy Knight Leather - Replaces Leather Armor Set 14
Sea Pearl Leather - Replaces Leather Armor Set 15
Mother Earth Leather - Adds Leather Armor Set 16
Storm Rage Leather - Adds Leather Armor Set 17

Necromancer Robe - Replaces Robe Armor Set 21
Dark Knight Robe - Replaces Robe Armor Set 22
Magma Flame Robe - Replaces Robe Armor Set 23
Holy Knight Robe - Replaces Robe Armor Set 24
Sea Pearl Robe - Adds Robe Armor Set 25
Mother Earth Robe - Adds Robe Armor Set 26
Storm Rage Robe - Adds Robe Armor Set 27

Additionally new inventory icons have been added for

All Plate Sets
All Half-Plate Sets
All Chain Sets
All Leather Sets
All Robes Sets
Miho Guardian Armor
Miho Gandahar Armor
Miho Paladin Armor
Miho Samurai Armor
Miho Officer Armor
Miho JapSold Armor
Miho Pirate Armor
Miho Benduin Robe 1
Miho Benduin Robe 2
Miho Skillchanger Robe

Shops will sell armor of all sets, though it's random
You'll have to hunt for the specific suit you want.

Stat requirements for armors & shields have been re-scaled:

Buckler - 5 STR/DEX
Round - 10 STR/DEX
Shield - 15 STR/DEX
Tower - 20 STR/DEX

Leather - 15 STR
Chain - 45 STR
Half-Plate - 75 STR
Plate - 100 STR
Guardian Armor - 100 STR
Gandahar Armor - 100 STR
Paladin Armor - 100 STR
Samurai Armor - 100 STR
Officer Armor - 100 STR
JapSold Armor - 100 STR

Robes - 15 INT

Protection has also been adjusted to make lighter armor more well rounded

Buckler - 15 Pierce/Slash/Blunt - 50 Parry
Round - 30 Pierce/Slash/Blunt - 75 Parry
Shield - 45 Pierce/Slash/Blunt - 100 Parry
Tower - 60 Pierce/Slash/Blunt - 150 Parry

Leather - 40 Pierce/Slash/Blunt
Chain - 60 Pierce/Slash/Blunt
Half-Plate - 80 Pierce/Slash/Blunt
Plate - 100 Pierce/Slash/Blunt
Guardian Armor - 100 Pierce/Slash/Blunt
Gandahar Armor - 100 Pierce/Slash/Blunt
Paladin Armor - 100 Pierce/Slash/Blunt
Samurai Armor - 100 Pierce/Slash/Blunt
Officer Armor - 100 Pierce/Slash/Blunt
JapSold Armor - 100 Pierce/Slash/Blunt
Miho Pirate Armor- 40 Pierce/Slash/Blunt

ROBES - 40 Pierce/Slash/Blunt

Tunic - 15 Pierce/Slash/Blunt
Dress - 15 Pierce/Slash/Blunt
Shirt - 10 Pierce/Slash/Blunt
Hats - 5 Pierce/Slash/Blunt
Headdress - 5 Pierce/Slash/Blunt

---------------------------------------
Traps & Bombs damage now scale properly
---------------------------------------

Hold Traps - 125 / 250 / 500 / 1000 / 2000 / 4000 / 8000 / 16000
Hold TIMES - 10 / 15 / 20 / 25 / 30 / 40 / 50 / 60

Norm Traps - 250 / 500 / 1000 / 2000 / 4000 / 8000 / 16000 / 32000
Norm Bombs - 500 / 1000 / 2000 / 4000 / 8000 / 16000 / 32000 / 64000

-----------------------------------------
Weapons required stats now scale properly
-----------------------------------------

Axes

STR - 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40

Breakers

DEX - 10 / 15 / 20 / 25 / 30

Maces

DEX - 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40

Swords

STR - 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
DEX - 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20

PoleArm

STR - 10 / 12 / 14 / 16 / 18 / 20 / 22 / 24
DEX - 10 / 12 / 14 / 16 / 18 / 20 / 22 / 24

Bows:

DEX - 3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51,54 ,57,60,63,66,69,72
STR - 0,0,0,00,00,00,00,00,00,00,00,00,03,06,09,12,15,18 ,21,24,27,30,33,36

Quivers:

DEX - 3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51,54 ,57,60,63,66,69,72
STR - 0,0,0,00,00,00,00,00,00,00,00,00,03,06,09,12,15,18 ,21,24,27,30,33,36

-----------------------------------
Staffs now scale properly with mana
-----------------------------------

Staffs - 125 / 250 / 500 / 1000 / 2000














--------------------------------------------------------------------------------------------------
DOWNLOAD LINK:

http://www.starfyrestudios.com/twbet...HUMANMALE13.wd

---http://www.starfyrestudios.com/twbeta/BETAHUMANMALE13.wd---

The download should be about 72 MB.
--------------------------------------------------------------------------------------------------

Last edited by ReynenStarfyre; 20. September 2007 at 10:46.. Reason: Doublepost merged by Aziraal
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AW: PUBLIC BETA: Human Male Mod 1.3
Old 20. September 2007, 11:26   #2
Phalynx
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AW: PUBLIC BETA: Human Male Mod 1.3

Great stuff! I've uploaded it to our DB to make it available for TWCP (Two Worlds Control Panel).
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 20. September 2007, 17:13   #3
ReynenStarfyre
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Posts: 188
Re: PUBLIC BETA: Human Male Mod 1.3

Thank you much, biggest thing is to make sure ALL other mods are disabled.
I can't stress this enough. There will be real problems if other mods are run with this.
The ONLY mods I have tested are the vinnie house mods which seem to work ok.

CONSOLE COMMANDS FOR MOD:

TwoWorldsCheats 1 - enable

AddSkillPoints # - add # of skill ppints
AddParamPoints # - add # of param points
ec.dbg levelup - Level Up
AddGold # - adds # of gold
ResetFog - Removes map fog
Create Lockpick - creates a lockpick
Create Teleport_Activator - Recover lost teleport activator


Robes:
Create Robe_1(0,0,21)
Create Robe_1(0,0,22)
Create Robe_1(0,0,23)
Create Robe_1(0,0,24)
Create Robe_1(0,0,25)
Create Robe_1(0,0,26)
Create Robe_1(0,0,27)

Leather:
Create AR_Leather_Armour(0,0,11)
Create AR_Leather_Armour(0,0,12)
Create AR_Leather_Armour(0,0,13)
Create AR_Leather_Armour(0,0,14)
Create AR_Leather_Armour(0,0,15)
Create AR_Leather_Armour(0,0,16)
Create AR_Leather_Armour(0,0,17)
Create AR_Leather_Trousers(0,0,11)
Create AR_Leather_Trousers(0,0,12)
Create AR_Leather_Trousers(0,0,13)
Create AR_Leather_Trousers(0,0,14)
Create AR_Leather_Trousers(0,0,15)
Create AR_Leather_Trousers(0,0,16)
Create AR_Leather_Trousers(0,0,17)
Create AR_Leather_Boots(0,0,11)
Create AR_Leather_Boots(0,0,12)
Create AR_Leather_Boots(0,0,13)
Create AR_Leather_Boots(0,0,14)
Create AR_Leather_Boots(0,0,15)
Create AR_Leather_Boots(0,0,16)
Create AR_Leather_Boots(0,0,17)
Create AR_Leather_Gloves(0,0,11)
Create AR_Leather_Gloves(0,0,12)
Create AR_Leather_Gloves(0,0,13)
Create AR_Leather_Gloves(0,0,14)
Create AR_Leather_Gloves(0,0,15)
Create AR_Leather_Gloves(0,0,16)
Create AR_Leather_Gloves(0,0,17)
Create AR_Leather_Helmet(0,0,11)
Create AR_Leather_Helmet(0,0,12)
Create AR_Leather_Helmet(0,0,13)
Create AR_Leather_Helmet(0,0,14)
Create AR_Leather_Helmet(0,0,15)
Create AR_Leather_Helmet(0,0,16)
Create AR_Leather_Helmet(0,0,17)

Chain:
Create AR_Chain_Armour(0,0,21)
Create AR_Chain_Armour(0,0,22)
Create AR_Chain_Armour(0,0,23)
Create AR_Chain_Armour(0,0,24)
Create AR_Chain_Armour(0,0,25)
Create AR_Chain_Armour(0,0,26)
Create AR_Chain_Armour(0,0,27)
Create AR_Chain_Trousers(0,0,21)
Create AR_Chain_Trousers(0,0,22)
Create AR_Chain_Trousers(0,0,23)
Create AR_Chain_Trousers(0,0,24)
Create AR_Chain_Trousers(0,0,25)
Create AR_Chain_Trousers(0,0,26)
Create AR_Chain_Trousers(0,0,27)
Create AR_Chain_Boots(0,0,21)
Create AR_Chain_Boots(0,0,22)
Create AR_Chain_Boots(0,0,23)
Create AR_Chain_Boots(0,0,24)
Create AR_Chain_Boots(0,0,25)
Create AR_Chain_Boots(0,0,26)
Create AR_Chain_Boots(0,0,27)
Create AR_Chain_Gloves(0,0,21)
Create AR_Chain_Gloves(0,0,22)
Create AR_Chain_Gloves(0,0,23)
Create AR_Chain_Gloves(0,0,24)
Create AR_Chain_Gloves(0,0,25)
Create AR_Chain_Gloves(0,0,26)
Create AR_Chain_Gloves(0,0,27)
Create AR_Chain_Helmet(0,0,21)
Create AR_Chain_Helmet(0,0,22)
Create AR_Chain_Helmet(0,0,23)
Create AR_Chain_Helmet(0,0,24)
Create AR_Chain_Helmet(0,0,25)
Create AR_Chain_Helmet(0,0,26)
Create AR_Chain_Helmet(0,0,27)

Half_Plate:
Create AR_Half_Plate_Armour(0,0,31)
Create AR_Half_Plate_Armour(0,0,32)
Create AR_Half_Plate_Armour(0,0,33)
Create AR_Half_Plate_Armour(0,0,34)
Create AR_Half_Plate_Armour(0,0,35)
Create AR_Half_Plate_Armour(0,0,36)
Create AR_Half_Plate_Armour(0,0,37)
Create AR_Half_Plate_Trousers(0,0,31)
Create AR_Half_Plate_Trousers(0,0,32)
Create AR_Half_Plate_Trousers(0,0,33)
Create AR_Half_Plate_Trousers(0,0,34)
Create AR_Half_Plate_Trousers(0,0,35)
Create AR_Half_Plate_Trousers(0,0,36)
Create AR_Half_Plate_Trousers(0,0,37)
Create AR_Half_Plate_Boots(0,0,31)
Create AR_Half_Plate_Boots(0,0,32)
Create AR_Half_Plate_Boots(0,0,33)
Create AR_Half_Plate_Boots(0,0,34)
Create AR_Half_Plate_Boots(0,0,35)
Create AR_Half_Plate_Boots(0,0,36)
Create AR_Half_Plate_Boots(0,0,37)
Create AR_Half_Plate_Gloves(0,0,31)
Create AR_Half_Plate_Gloves(0,0,32)
Create AR_Half_Plate_Gloves(0,0,33)
Create AR_Half_Plate_Gloves(0,0,34)
Create AR_Half_Plate_Gloves(0,0,35)
Create AR_Half_Plate_Gloves(0,0,36)
Create AR_Half_Plate_Gloves(0,0,37)
Create AR_Half_Plate_Helmet(0,0,31)
Create AR_Half_Plate_Helmet(0,0,32)
Create AR_Half_Plate_Helmet(0,0,33)
Create AR_Half_Plate_Helmet(0,0,34)
Create AR_Half_Plate_Helmet(0,0,35)
Create AR_Half_Plate_Helmet(0,0,36)
Create AR_Half_Plate_Helmet(0,0,37)

Plate:
Create AR_Plate_Armour(0,0,41)
Create AR_Plate_Armour(0,0,42)
Create AR_Plate_Armour(0,0,43)
Create AR_Plate_Armour(0,0,44)
Create AR_Plate_Armour(0,0,45)
Create AR_Plate_Armour(0,0,46)
Create AR_Plate_Armour(0,0,47)
Create AR_Plate_Trousers(0,0,41)
Create AR_Plate_Trousers(0,0,42)
Create AR_Plate_Trousers(0,0,43)
Create AR_Plate_Trousers(0,0,44)
Create AR_Plate_Trousers(0,0,45)
Create AR_Plate_Trousers(0,0,46)
Create AR_Plate_Trousers(0,0,47)
Create AR_Plate_Boots(0,0,41)
Create AR_Plate_Boots(0,0,42)
Create AR_Plate_Boots(0,0,43)
Create AR_Plate_Boots(0,0,44)
Create AR_Plate_Boots(0,0,45)
Create AR_Plate_Boots(0,0,46)
Create AR_Plate_Boots(0,0,47)
Create AR_Plate_Gloves(0,0,41)
Create AR_Plate_Gloves(0,0,42)
Create AR_Plate_Gloves(0,0,43)
Create AR_Plate_Gloves(0,0,44)
Create AR_Plate_Gloves(0,0,45)
Create AR_Plate_Gloves(0,0,46)
Create AR_Plate_Gloves(0,0,47)
Create AR_Plate_Helmet(0,0,41)
Create AR_Plate_Helmet(0,0,42)
Create AR_Plate_Helmet(0,0,43)
Create AR_Plate_Helmet(0,0,44)
Create AR_Plate_Helmet(0,0,45)
Create AR_Plate_Helmet(0,0,46)
Create AR_Plate_Helmet(0,0,47)

Costumes:
Create Gandahar
Create Paladin
Create Officer
Create Samurai
Create Japsold
Create Pirate
Create Benduin1
Create Benduin2

Last edited by ReynenStarfyre; 20. September 2007 at 17:43..
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 20. September 2007, 18:54   #4
Banehavoc
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Re: PUBLIC BETA: Human Male Mod 1.3

Amazing mod ,wow! whats next new weapon and armor models ?
Now I can finally play hehe. You sure do know your stuff Reynen.

Any chance of having some cool particle effects on weapons instead of the glow ?
Any new ideas your batting around ?
How is the holy line of magic coming along ?
I am just amazed the amount of modding you have done already and I thank you.
Your work is appreciated and I can't wait to see what comes next.
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 20. September 2007, 20:22   #5
4oh4error
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Posts: 5
Re: PUBLIC BETA: Human Male Mod 1.3

In character generation I can only start of as human male, shouldn't I be able to start off as human female, or dark elf?

Quote:
Male Character starts in Holy Knight Leather with Blessing, Heal, Iron Skin
FeMale Character starts in Stormrage Leather with Lightning, Heal, Bless (TESTING)
Elf Male Character starts in Magma Flame Leather with Firebolt, Overpower, Summon Minion (TESTING)
Elf FeMale Character starts in Sea Pearl Leather with Icebolt, Confusion, Summon Reaper (TESTING)
Dark Elf Male Character starts in Dark Knight Leather with Firebolt, Poison Blades, Bone Armor (TESTING)
Dark Elf FeMale Character starts in New Necromancer Leather with Corpse Conversion, Bone Armor, Summon Skeleton (TESTING)
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 20. September 2007, 21:11   #6
migwell
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Posts: 57
Re: PUBLIC BETA: Human Male Mod 1.3

Currently, this beta 1.3 is only available for Human Male. I think it is a test to see if some balance issues in 1.1 have been fixed... the others will surely be updated soon because...

It certainly looks like the melee problem has been fixed in 1.3. I started a new character on Hard and played a bit. Never missed a single hit taking out the Groms in the temple and down the path toward Komorin. The fighting was difficult, as it should be for a new character on Hard, but the wolves and Boars are awfully easy to take out without losing much health.

Getting my first glimpse of the Komorin stockade as I come down the path, I am at level 4, have 30 paramater points and 17 skill points to spend and all my skills have been automatically enabled by the mod. Won't this lead very quickly to an extremely overpowered character? That would certainly diminish any replay value that this mod will provide, since overpowered characters quickly become boring.
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 20. September 2007, 21:25   #7
ReynenStarfyre
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Posts: 188
Re: PUBLIC BETA: Human Male Mod 1.3

Quote:
Originally Posted by Banehavoc View Post
Amazing mod ,wow! whats next new weapon and armor models ?
Now I can finally play hehe. You sure do know your stuff Reynen.

Any chance of having some cool particle effects on weapons instead of the glow ?
Any new ideas your batting around ?
How is the holy line of magic coming along ?
I am just amazed the amount of modding you have done already and I thank you.
Your work is appreciated and I can't wait to see what comes next.
Actually YES! LOL. Next up on the list:

1: Elemental Weapons (made with spefic element)
2: Elemental Shields (Defend against specific elements)
3: Particles will be redone, I too want more effects:
4: Holy line is coming along nicely. I've got the spells I want now am working the engine, this is by FAR the most complicated thing to add and might be one of the last.
5: I'm glad you like and appreciate all the work.


Quote:
Originally Posted by migwell View Post
Currently, this beta 1.3 is only available for Human Male. I think it is a test to see if some balance issues in 1.1 have been fixed... the others will surely be updated soon because...

It certainly looks like the melee problem has been fixed in 1.3. I started a new character on Hard and played a bit. Never missed a single hit taking out the Groms in the temple and down the path toward Komorin. The fighting was difficult, as it should be for a new character on Hard, but the wolves and Boars are awfully easy to take out without losing much health.

Getting my first glimpse of the Komorin stockade as I come down the path, I am at level 4, have 30 paramater points and 17 skill points to spend and all my skills have been automatically enabled by the mod. Won't this lead very quickly to an extremely overpowered character? That would certainly diminish any replay value that this mod will provide, since overpowered characters quickly become boring.
Migwell,

Glad the hitting bug is fixed I'm glad you confirmed that I'm still looking at tweaking PARAM and SKILL points. Actually right now the skill points are bugged as you get 6 at lv 1 and I am not sure why.

In the long run though you won't aquire that many skills. At lv 26 I had 75 skill points and was only able to max about 8 skills.
Given that there are about 40 skills that's not much of an issue. There is ALOT of ways you can develop your character.

Also with the increased weapon requirements it makes people thing about what they want to focus on later on down the road so character development is much more important.

Remember the stars req for armor. Plate is 100 STR. So even adding everything to str each level the MIN you will be able to use plate is lv 10.

However then your stats will look like this:

Str 105
Dex 15
Mag 15
Vit 15

That's a pretty big imbalance. You won't have many HP or Mana and you ATK/DEF will REALLY start to slip. What I recommend for people depending on the route they go by lv 10

Warrior:

Str: 60
Dex: 45
Vit: 25
Mag: 25

Mage:

Str: 25
Dex: 25
Vit: 45
Mag: 60

Also what do you guys think of the increased run speed? I persoanlly find it refreshing as I thought I was running at a slugs pace.

Last edited by ReynenStarfyre; 20. September 2007 at 21:46..
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 20. September 2007, 23:26   #8
Scotty
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Re: PUBLIC BETA: Human Male Mod 1.3

Hey Reynen I wonder how you changed the run speed, I took a quick look in some files and couldnt see a easy way to change it. Would be nice if you could tell me in which file you changed it.

I also played a quick test game and the characters is way to powerful, you can just kill anything easly with all the free magic and massive skill points.
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 21. September 2007, 01:48   #9
ReynenStarfyre
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Re: PUBLIC BETA: Human Male Mod 1.3

Scotty,

The speed is not controlled by a single number. Heroes, NPC, and Enemies all use different speed definitions. It's also controlled by forumlas and referenced in different places:

For my example: (e22cm) controlls the run speed for heroes and it's value is now changed to: #e1m*22/75. I know that doesn't make sence, but that is exactly how it is in the parameters file. Look under the defines tab you'll see the WHOLE list.

As for chars bieng too overpowered, try playing on med or hard. I can guarantee before you hit 10 you will die at least once or twice. Also what free magic? You are generally starting with the same as in normal game. Also there are NOT that many skill points....

You'll have to focus on becoming a full mage, warrior, or hybrid pretty quickly.
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 21. September 2007, 01:49   #10
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Re: PUBLIC BETA: Human Male Mod 1.3

Blond moment, I thought Raynen had figured out how to have them all to chose from from the start. I started a new game on Medium and am at Level 7. I love the faster run feature so much, that was one of my biggest gripes with the game. So far I haven't had a problem hitting enemies either, so glad that's fixed.
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 21. September 2007, 02:15   #11
ReynenStarfyre
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Re: PUBLIC BETA: Human Male Mod 1.3

I will be releasing the BETA FEMALE MOD shortly here, it's currently uploading and has had some more changes compared to this one.
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 21. September 2007, 04:04   #12
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Re: PUBLIC BETA: Human Male Mod 1.3

Okay, I played on Hard for a bit less than 1 hour. No melee problems at all, but this is not Hard, it is way too easy. I'm running around in a bathrobe (armor is for wimps!) never even drawing my weapon, just blasting crowds of Groms and bandits with my fireball (weapons are for wimps!) while taking no damage. I've accumulated 79 skill points, counting those I started with and have over 30 points in all 4 parameters at level 6.

In the regular game, on Hard, it took me 14 hours of gameplay, satisfying, challenging, immersive gameplay, to accumulate 79 skill points. At level 28, my 4 parameters (Dex, Strength, Vitality and Mana) were all in the fifties. These points were rewarded to me as a result of my hard work, not showered down on me because I downloaded a mod. As a role player, and this is an RPG, I had to find and pay trainers to unlock those skills I wanted. As the mod is currently construed, trainers are irrelevant, and the game is diminished as a result.

I do enjoy the faster running, and am looking forward to playing as a female character and some of the clothing changes look nice, but otherwise I will have to devise some system of ignoring the accumulation of points that come with the mod.
Overpowered characters are boring.

Thank you for your apparently tireless efforts!
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 21. September 2007, 08:12   #13
ReynenStarfyre
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Re: PUBLIC BETA: Human Male Mod 1.3

migwell

I understand your concerns and now that I am playing through the game I am tending to agree with you.

I am curretnly lv 9 with my starting leather armor....do like the param changes...but i really think you are right on the skill points...way to much there.

Of course this why its beta so I can get a feel for these things and back it off.
You can expect SIGNIFICANTLY less points in the next version I can promise you that.

-----------------------------------------------------------------------
FIXED IN 1.4 so far:

Skill Points: There was a bug causeing 5-6 points to be awarded which was twice what was initially planned. This has been corrected and you will now ONLY get 3 per level, plus your normal bonus ones for missions / achievements. This GREATLY reduced the number of skills available to characters: At lv 10 I only had 3 skill slots.

All spell timers have been adjusted and fixed. Some spells imply were not calculating time right and needed to constantly be refreshed. As of now there is a standard time for buffs / debuffs / summons: 3M / 1M / 3M respectivly. This is a straight time limit and will not increase nor decrease. This was to prevent major bugs when compunding levels/boosts. (It is possible to get a spell to last hours) however for some spells you cannot RECAST it until it wears off...which in this case corrupts the spell. (Blessing/Ironskin example)

Necromancer & Dark Knight Chain Armor now display the right armor colors.

Last edited by ReynenStarfyre; 21. September 2007 at 08:13.. Reason: Doublepost merged by Aziraal
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 21. September 2007, 10:22   #14
Salamandre
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Re: PUBLIC BETA: Human Male Mod 1.3

I am happy someone started to do finally a mod for this game. I played a bit your mod and I am pleased with graphics. But I am not pleased with mechanic changes. The main problem with Two worlds original game is that it is too easy. With your mod this becomes even more easy. I applied to get the sdk but had no response yet.


My idea was to limit even more the points you get. I think 2 parameters points per level would be optimal and 2 skill for those who like to explore new techiques. This will ,force player to really explore the fauna, despite the dangers, to colect the so many plants and minerals.


But the BOMB would be to increase fauna speed, so wolves, cyclops, wiverns CAN actually run faster than you. That would be imersive, not a pimp level one who run faster than a wolf. I always play with "gamerate 60" to have less time to act, so more adrenaline. But I found myself moving too faster too. What about player running at 25 and fauna at 30? I would love it

Phisical resistances should be removed totally IMHO(from minerals).

Life should not regenerate at all, we have at least 3 spells who do it, so why spoil the fun?


Mana should regenerate 10% faster to not spoil the fun playing full mage


I like becoming overpowered late game (after many efforts)but so early it is tedious.

My two cents, keep the great work, it is refreshing, it is still a great game, despite various lazy advices
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 21. September 2007, 23:34   #15
ReynenStarfyre
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Re: PUBLIC BETA: Human Male Mod 1.3

Salamandre,

Some of what you are asking for is just not possible.
Even in the original game you get 5 param points per level.

At that rate you would need to be lv 50 before you could even wear plate.

Please remember the equipment requirements:

Chain: 45 str
Half-Plate: 75 str
Plate: 100 str

Increasing it so that mobs can run faster then you would cause MAJOR problems with the game and scripts.

You cannot remove physical resistances
Removing life regenation would cause alot of problems.
You also have spells to increase mana regeneration so why should that be increased?
That would put the game in favor of mages.
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 22. September 2007, 00:41   #16
Salamandre
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Re: PUBLIC BETA: Human Male Mod 1.3

Quote:
Originally Posted by ReynenStarfyre View Post
Salamandre,

Some of what you are asking for is just not possible.
Even in the original game you get 5 param points per level.

At that rate you would need to be lv 50 before you could even wear plate.

Please remember the equipment requirements:

Chain: 45 str
Half-Plate: 75 str
Plate: 100 str

Increasing it so that mobs can run faster then you would cause MAJOR problems with the game and scripts.

You cannot remove physical resistances
Removing life regenation would cause alot of problems.
You also have spells to increase mana regeneration so why should that be increased?
That would put the game in favor of mages.

I understand altough I didnt receive the sdk yet to have a look into. But in your mod plate requirements are removed so thats ok for me. Needing level 50 to wear heavy gear is absolutely normal also, game finish way to rearly (completed 22 level on hard).


The way to increase fauna speed is to lower player speed 25% then fix game rate to 30%. Including player speed. (simple deduction, correct me of I am wrong)


Anyway the way the life is regenerating in your mod is too high IMHO. I was level 1 and stand still in front of 4 wolves and they never scratched me.


If you modified the parameter points to 10 /level why is not possible to modify at 2? (simple question, as I am planning myself to try it once I get the sdk)


After the 1.5 patch the main players complaints are about game beeing too easy. I think any mod should start fixing this (in a way or another)


Regards
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 22. September 2007, 00:59   #17
ReynenStarfyre
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Re: PUBLIC BETA: Human Male Mod 1.3

Salamandre,

What do you mean "plate requirements are removed"? In my mod?
Plate RESTRICTIONS have been removed, IE, you can swim or shoot arrows in it.

You STILL need 100 str to wear plate.

Where do you get lv 50 for plate is normal?
You realize 50 is near the max level you can attain?

Also I don't think you understand how the game works.

The LIFE REGEN is the SAME as in the original game! I did not change that.
It will take 2 minutes to fully recharge your life bar.

If you are not getting damage by wolves the your physical resistance is higher then their damage output. What was your resistances?

Also you don't modify the skillpoints / param points in the parameters file.

You have to recode the game to do this....in two files:

TwoWorldsHeroControl.ec
RPGCompute.ec

Then you have to compile the scripts in the script editor.

If you don't know c++ then don't mess with the scripts.

Even then you realize by lv 20 you will only have about 40 param points? Do you realize how nerfed your character would be? You would not even be able to wear half-plate armor at that point as the max str you would have is 55 and half-plate is 75 str.

If you get the SDK then you are going to realize that it is MUCH more complicated then you ever anticipated.

Also you can't simply lower the player speed and increase the game rate to 30%....the game does NOT work that way, EACH PLAYER, NPC, MONSTER has their OWN speed. You would need to change the speed for every single thing for that to work.
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 22. September 2007, 01:52   #18
Salamandre
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Re: PUBLIC BETA: Human Male Mod 1.3

I just got the sdk and it is not very friendly I must say

I just wanted to know how to make the game harder. I understand now , after having a look into it that it is very difficult. What are the tools to open an eco. file?


My resistances were none, as I was level 1. But life regeneration was too fast, it was surely increased.

I think I will do the following: decrease hero speed by 25% then put the code "gamerate 30" . Thats will solve my wish. I want to get out with fear and not run through everyone with ease.


Also the priests who allow you to replace the skill points are close to a cheat for me. If they were removed it will greatly improve replayability. Player just visit them twice, then use the 10 points in alchemy , mix minerals then alocate them again.
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 22. September 2007, 04:45   #19
ReynenStarfyre
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Re: PUBLIC BETA: Human Male Mod 1.3

Lol, It's not going to be that easy trust me
You'll see after we are done here that what I am talking about is fact

Tutorial First steps here:

Scripts:

.EC & .ECH are files that GET compiled
.ECO are the compiled files

First select all the files under: TwoWorldsSDK\Scripts and take off read only flag
To edit the files goto TwoWorldsSDK\Scripts\Scripts.exe
Open Scripts.dsp

There is where all the coding en "EarthC", c++ is done. If you don't know how to program you will not be able to change these files and will completely corrupt them if you don't know what you are doing. Fair warning.

To compile a script, make sure "release" is set under "Build" tab.
After you change a script, right click on the file or master file, EG RPGCompute, and select COMPILE. See if there are any errors and fix what is needed. This will create you .ECO files

Add them to the WD under the proper folders. EG\Scripts\RPGCompute

The files you are looking for the skill points are:

TwoWorldsHeroControl.ec
FUNCTION HeroLevelup()

RPGCompute.ec
Constants

For the run speed.....look under parameters file:

LOL, there is NO WAY you can create a code gamerate 30. If you do manage that I'll flip you some cash since the ONLY way to do this is to code it in EarthC......

As I said before you'll need to modify EACH monsters speed....but you'll found this out the hard way. The forumlas you are looking for are under the DEFINES TAB:

Sections: #470 - #552 control the speed for all the characters in formula mode. #e22cm control the run speed for the character, I am using: #e1m*22/75 for my formula.

Now for all the monsters: Look under UNITS Tab: moveWalkSpeed, moveRunSpeed
...you'll have to change these AND the master units under the DEFINES tab....
No getting around this one friend....NOT an easy process.

For the HP / MANA REGEN:

Look under the HEROS Tab:

Scroll over to the right until you see:

hpFullRegenerationTicks: 3*60*30
manaFullRegenerationTicks: 2*60*30

Again in formula mode..not a single digit....


Good luck with your modding your gonna need it.

Last edited by ReynenStarfyre; 22. September 2007 at 05:12..
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Re: PUBLIC BETA: Human Male Mod 1.3
Old 22. September 2007, 13:46   #20
Salamandre
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Re: PUBLIC BETA: Human Male Mod 1.3

Thank you for your detailed answer. It seems very complex and programmer knowdledge. I understand now why Two worlds is so ugly , due to very unfriendly "editor".


I poluted enough your thread, I will ask help in the forums .

PS regarding your mod I beg you : dont make it too easy
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