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My Mods Are Not Compatible With Others
Old 12. September 2007, 05:14   #1
ReynenStarfyre
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My Mods Are Not Compatible With Others

My mods completely change the game engine and are NOT compatable with other mods.

The ONLY mods I have been able to work with my mods are the following:

NO MORE BLOOD MOD
LOADING SCREEN MOD
DETAILED ENEMY STATS

Please, DO NOT use any other mods then these are they will RUIN your game and POSSIBLY corrupt your game files and saves.

PROBLEMS CREATED WHEN COMBINING MY MODS WITH OTHERS INCLUDE:

1: Game corruption
2: Save-game Corruption
3: Registry MOD Conflicts
4: PAR file conflicts
5: CANNOT HIT ENEMLY WITH WEAPONS
6: SPELLS DO NOT WORK
7: Game crashes with .EXE or .DLL error.

You also NEED TO START A NEW GAME for the mod to work properly.

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Ok let me see if I can clarify why things are the way they are.

Currently the way the game engine is there can ONLY be ONE campaign hero at a time. So I have to edit the entire parameters file to make one specific race / gender the hero at that time.

in addition to that I have to include each of the other in each mod to make sure the game doesn't crash when another save from one of the other mods is loaded. It's replication and it's very difficult to do.

So Human Female Mod also has to include the 5 others so that the game doesn't crash when the others are loaded. Make sense?

Everytime I release a new race / gender, I will have to update every mod to include that new race / gender to prevent crashing.

So if I add 10 mods, each mod will have to have parts of all 10 mods.

See how big this can get?

As for the armor, they too are part of the parameters file which is changed. Both ARMOR & HERO are in the same file so I cannot separate the file out.
So since most everything is located in ONE file it is virtually impossible to cut parts out of it.

It tooks days to even figure out how to enable the females. It's a VERY complicated process....believe me. Those who try and duplicate it are going to find out the hard way how frustrating it can be. It literally has to be perfect to run otherwise it won't compile properly in the first place.

Also when you add new armor / weapon sets you need to update the following files otherwise it will not work:

1: Parameters file - definitions for the whole game, if its not here it wont work.
2: TwoWorldQuests - language file for armor / weapon text definitions, also links with PARAMETERS
3: DDS Icons for Inventory, otherwise the equipment shows up as a blank space, can cause crashes.
4: MESHES if adding new meshes, don't forget to put these in the Parameters & Language file.
5: DDS Textures for armor, need to have exact names if replacing, also need to be in same category as mesh.

There's a little more but I don't go into all the details I'll make a tutorial for that.

Last edited by ReynenStarfyre; 12. September 2007 at 05:21.. Reason: Doublepost merged by Aziraal
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