THIS IS FROM THE ITALIAN FORUM. TRANSLATION IS OKAY.
Therefore therefore... To begin delivery immediately col to say that every trick goes used with caution and to actual risk and danger. It is not infrequent that to apply one or more of these tricks corrupt the file of rescue, therefore who had intention of to test these gabole itself premunisca of patience and prudence (well you did the yours capable double rescues of safety that it is not known ever). Obviously I and all the other that they will collaborate to this collection I is not to retain itself persons in charge if your pc itself autodistrugge after to have used a code here posted... Besides some of the tricks they could not work with the new patch and I personally I did not experience all of the tricks with the present patch.
Made these introductions we leave from the first order that the banfoni to the first level will agree to do yourselves arms like semidei sowing panic and destruction between orchi grom and bandits (poverelli)
To introduce every trucchettobisogna to recall the Console of the messages, thing that we can do with the key "\" either "|" (in practice on almost all the keyboards ita or int is the key before the number 1). A time appeared the Console we experience to press:
We verify that the system answer with something of fellow:
TwoWorldsCheats 1 -> 1 (in practice almost all of the tricks have an order that has two been 0 and 1 where 0 is for inactive and 1 for profit). A made Time this are in a position to introduce new orders
We leave from some orders that it allow to change our hero in the statisticses and in the parameters: AddParamPoints AddSkillPoints AddExperiencePoints These you command change the Parameters the Ability and the experience of your hero adding the points that you will
indicate according to the syntax: AddParamPoints #(where #= number wanted)
For who it has fear of to do always badly it follows: healH that cures all of the damages
For who instead to want to make badly to the other. ..: killH
To eliminate the zones darkened from the map of the hero: ClearFog
For the greedy hybrid we have: AddGold # (to introduce a number to the place of the cancelletto. ..)
The order that I personally I prefer however is: You create
This order agrees to materialize facing the character preticamente of everything from objects to monsters and someone says also buildings. The problem is that the order needs to to be performed according to a quite precise syntax and every category of objects goes to change this syntax. In fact the same syntax is able andar well for example for hatchets or swords but not for the arcs... Not having had still the possibility (and all diciamola... the desire) of to experience every order I leave yourselves a fine margin on that test. Secure fact is that the educations restored in turn for this forum are NOT demanded. Particularly in the thread of the English section containing the database of the objects, you based on the alone images to use the number final of every object that will serve to give the appearance to the object in matter. But we go ahead.
Above all we use the useful section posted from Qebehsenuf and Phalynx, be able to find a recapitulation here: http://www.insidetwoworlds.com/showthread.php?t=26
746 In this you dissect a big number of objects that is possible are listed to
materialize with the order "Created".
The correct syntax for the order is: "Created (code dell'oggetto)(##,##,##)" I Explain better: After the order created is necessary to introduce the exact code of the object that we want to materialize, we say a long sword, then the 3 series of cancelletti between parenthesis indicate 3 variable of the object: in order the level, the special property and the appearance. We do a swift example swift: "Created wp_sword_05(05,01,52)" This condenses materializes a long sword (code wp_sword_05), that has 5 levels, special random you be able and appearance 52 (to verify in the database of whom above). For how much it pertains the level of the objects I did some experiments and, without to add too developments, be able to create an object of 5 superior levels to the levels of your character potendolo however to use. For how much it pertains them magical developments, any number I introduce from origin to developments random more or except for being able. For how much it pertains the appearance, the final
number is the "dressed" of the object created, therefore we could apply a skin from short sword to a long one or vice versa.
For now I go to work... future alterations to the thread in site...