Reworked behaviour of Mods: Intelligent refreshing only changed data. Update of mod database can be triggered manually.
Improved fallback if downloaded mod database is broken
Savegames: Support for Update 1.6: Reading used mods for savegames. Displaying status and name of required mod.
Improved support for x64 Systems, all features that are not working with x64 are now disabled (e.g. unpacking WD's, checking for conflicts)
Tweaker: New option to reset version of Two Worlds
Changelog 1.0.5:
New language: Swedish
Mods: Optimized GUI which can do filter much easier
Mods: Conflict checking. It detects if enabled mods are using same files, e.g. Maps or scripts and can deactivate all conflicting automatically. This should avoid a lot of problems.
Mods: New rating system which counts also downloads
If a skin is active, Messageboxes are now also skinned
Tweaker, Troubleshooting: Using Vista, it fixes the message "Invalid user name. Your user name contains invalid characters" by creating a new profile
General
Enabling support of Skins, you can also disable skinning
Online Features like Update checks have been included
Conversion from string "x" to type 'Integer' is not valid.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidCastException: Conversion from string "x" to type 'Integer' is not valid. ---> System.FormatException: Input string was not in a correct format.
at Microsoft.VisualBasic.CompilerServices.Conversions .ParseDouble(String Value, NumberFormatInfo NumberFormat)
at Microsoft.VisualBasic.CompilerServices.Conversions .ToInteger(String Value)
--- End of inner exception stack trace ---
at Microsoft.VisualBasic.CompilerServices.Conversions .ToInteger(String Value)
at b.i()
at c.e(Object A_0, ItemClickEventArgs A_1)
at DevExpress.XtraBars.BarItem.OnClick(BarItemLink link)
at DevExpress.XtraBars.BarBaseButtonItem.OnClick(BarI temLink link)
at DevExpress.XtraBars.BarItemLink.OnLinkClick()
at DevExpress.XtraBars.BarItemLink.OnLinkAction(BarLi nkAction action, Object actionArgs)
at DevExpress.XtraBars.BarButtonItemLink.OnLinkAction (BarLinkAction action, Object actionArgs)
at DevExpress.XtraBars.BarItemLink.OnLinkActionCore(B arLinkAction action, Object actionArgs)
at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.Clic kLink(BarItemLink link)
at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.UnPr essLink(BarItemLink link)
at DevExpress.XtraBars.Controls.CustomLinksControl.On MouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at DevExpress.XtraBars.Controls.DockedBarControl.WndP roc(Message& msg)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Awesome and very much needed programme for all who need to juice their 2w a bit.
To check this out, and rate it or add your own comments, visit Two Worlds Control Panel 0.6.5.
The comments you make there will appear in the posts below.
Say, because my internet does not have internet (yet, a few more days)
I just wanted to know if i could place those files (yes, they are mods)
In some kind of directory to make them appear as downloaded in the mods list.
Just FFS though, it would be nice. I also want to repack every archive i download, so there ^^
Is it possible that it will detect the other compressed (RAR) archives?
Maybe it would be nice if we're given the possibility to double click on a mod (or right mouse button, my favorite) and then we could pick the file from our computer through a browsing menu.
Oh, and so far, no problems at all, works like a charm, i love you guys ^^
But really how does that sound as a possible improvement, because it seems that the program expects an set filename/size/extension.
That's not right at all! I think we should be able to select it ourselves.
Is there already an install function, as in Double click = unpack to #InstallFolder#/Mods? I'm not really sure
but it shows an very scary error when i try to open the tweaks screen....
ZIP included with screenshot of that screen.... of the tweaks thingy.
Hope it helps. You'll need WinZIP or WinRAR or something, but i think that you've figured that out by now.