We've seen that certain regions of the game have an oriental theme. As a result of this, will there be ninjas (or ninja clothing/weapons) in the game?
If so, will there be pirates (or their equipment) to offset this?
Question:
In Oblivion we had a huge range of spells, ranging from harmful spells like fireballs and lightning bolts etc to thing such as telekenesis, healing, invisibility, summoning creatures and items, night-eye, paralyze and loads more. Will Two Worlds feature only harmful magic, or will we have different kinds too? (not including Necromancy which we already know about)
Question:
Will there be a stealth system, and will we be able to play as stealth based characters?
Question:
Do we have to play in 3rd person and lock onto targets, or can we play in 1st person like in Oblivion?
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Will you be implementing lot's of armour/weapon styles and clothes (something Oblivion fell short on)? Will certain creatures (like Orcs, Groms or underworld creatures etc) have their own unique weapons and armour that we can use for ourselves?
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Any plans to release some downloadable content on XBL Marketplace?
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We haven't seen any bows, will there be any?
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We know that you can go in and out of towns and building without loading screens, will dungeons and caves be like this or are they in a separate cells?
Question:
Will we be sent to jail if we are caught committing crimes?
Question:
In Oblivion we had a huge range of spells, ranging from harmful spells like fireballs and lightning bolts etc to thing such as telekenesis, healing, invisibility, summoning creatures and items, night-eye, paralyze and loads more. Will Two Worlds feature only harmful magic, or will we have different kinds too? (not including Necromancy which we already know about)
Question:
Will there be a stealth system, and will we be able to play as stealth based characters?
Question:
Do we have to play in 3rd person and lock onto targets, or can we play in 1st person like in Oblivion?
Question:
Will you be implementing lot's of armour/weapon styles and clothes (something Oblivion fell short on)? Will certain creatures (like Orcs, Groms or underworld creatures etc) have their own unique weapons and armour that we can use for ourselves?
Question:
Any plans to release some downloadable content on XBL Marketplace?
Question:
We haven't seen any bows, will there be any?
Question:
We know that you can go in and out of towns and building without loading screens, will dungeons and caves be like this or are they in a separate cells?
Question:
Will we be sent to jail if we are caught committing crimes?
Question:
Ill all the content of the single player be in the multiplayer?
Question:
We know that the multiplayer is MMO, so will there be support for clans?
Question:
God, it goes on forever, doesn't it? What kinds of basic mechanics will there be (like waiting, fast-travel etc)?
will there be destructible environments, like in the since of catching buildings and trees on fire, nothing to big but that would be quite innovative in a RPG.
I would imagine that the environments will be destructible because I read on one of the updates that orcs move from village to village burning them down on occasions.
thanks man thats good to hear, i had heard to, but i learned from the last release date bit, not to beileve all wut i read
Edit
are the ppl gonna respawn in the game, or is it gonna be like oblivion to where key characters cant die, but if that the case and theres a big war and a town is destroyed, ill that mean a race can be wiped out, or are there like kids that grow up?
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you will fall by my fire alone, and your burning flesh will be used to make my army of lost souls
Last edited by Darkone9891; 25. February 2007 at 22:08..
Reason: Doublepost merged by Aziraal
I hope there would be NPC replacements because if the orcs raid a village and kill someone that is needed for a quest and it prevents me from getting a good item I would be very pissed.
Yes, but if they raided it on their own accord then it would be bad. Unless, they decide to raid it but it is triggered only when you arrive, therefore giving you the chance to save the village and the important NPC.
well i would prefer it to happen with out u being there, cause that was like oblivion, the npcs only moved when u got in a certain range, i want it to be moving the whole time, go into a cave kill everyone and as u leave ppl start to take back the cave from the entrance, gives the game more life instead of being all mechanical a mind of its own, which in my opinion RPGs of this kind should have
1) Typically, town guards are melee fighters or archers. Will there also be purely magic-wileding town guards?
2) I am most interested in fights among equals. So, will NPCs of Sapien races be of a player playable class? For example are town guards from the fighter class or are they just "town guard monsters"? And if the answer is yes, will NPCs be able to do everything that a player can? For example, all the combat moves a player can make in this new melee sytsem, will the NPC be able to do them as well?
3) With the same concerns for fair fights, will town guards (and other NPCs) be competitive with me at high levels, and will they be wielding weapons and armor complemented fully by magical enchantments and other enhancements etc?
3) Will there be some type of gladiatorial arena, and if yes, will it be possible to fight as many duels as I wish or will the arena shutdown once I beat the champion?
im wondering if the summoning is gonna be like a limit amount, i mean i saw them summon golums until he ran out of mana, does that mean u can summon over and over pop a mana pot and keep at it, or is it gonna be like if a summon takes 25 mana and it cant come back until it dies
razor436 - I hope you don't want Oblivion style leveling - guards should be a challenge at low levels and get easier (but still difficult) as you get better - let's face it, leveled creatures and armor killed OB somewhat - it would have been great without it.
Edit
Sorry - that wasn't really a question to the devs - but I'm just curious as to razor's point of view/question.
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Hyper-realistic Tree Physics!
Last edited by Silencer; 28. February 2007 at 06:39..
Reason: Doublepost merged by Aziraal
razor436 - I hope you don't want Oblivion style leveling - guards should be a challenge at low levels and get easier (but still difficult) as you get better - let's face it, leveled creatures and armor killed OB somewhat - it would have been great without it.
I too hated the Oblivion style leveling. But I deefinitely do not want to be able to take out a whole village with one charcter.
I was hoping among the many gurads protecting a town, some of them would be near the highest level of the game and very well equipped. Perhas even restrict these high level guards to guarding only one specific part of the town like the king's palace or equivalents.
Quote:
Originally Posted by Silencer
Sorry - that wasn't really a question to the devs - but I'm just curious as to razor's point of view/question.
Yeah, it was badly done in Oblivion. The only part of it I agreed with was finding better loot as you levelled up, but I think you should still have a small chance at the lower levels that increases as you level up.
Edit
Is this EVER gonna get sent off? And have you chosen the final questions yet?
Last edited by looners; 18. March 2007 at 00:54..
Reason: Doublepost merged by Aziraal
I haven`t been following this game as long as you guys do but I had a few questions maybe some or posted earlier and some not.
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Q1
do you have the ability to make a weapon or piece of armor by finding the right materials?
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Q2
is it possible customize your character like oblivion,like chosing the face eyebrow,eyes etc?
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Q3
is there going to be a possibilty to have beasts tamed which are in wild?
( I did post a topic about this,sorry for this)
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Q4
whats the use of the carriages?
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Q5
are the Horses motion captured too?
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Q6
Sword fighting,is it similar to Oblivion or you push a button and your character
does all the work?
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P.S my apologies for already asked questions and my sucky english
Last edited by Isatanica; 20. March 2007 at 00:54..