Go Back   INSIDE Two Worlds > English speaking forums > Two Worlds 2 - Modding

Two Worlds 2 - Modding Modding Two Worlds 2

Reply
 
Thread Tools

Object placer
Old 6. June 2012, 14:12   #1
shak_otay
Preferred Modding Member
New Member
Points: 11, Level: 1 Points: 11, Level: 1 Points: 11, Level: 1
Activity: 18.2% Activity: 18.2% Activity: 18.2%
Tagger Second Class
 
Posts: 2
Object placer

I'm coding a tool based on the infos from this thread [Modding Tutorial 0.1 - Part 2: Placing creatures and other objects by hex edit!] by youngneil1 but it seems the interest in TwoWorlds2 has slowed down despite the release of the velvet edition?

Last edited by shak_otay; 7. June 2012 at 09:06.. Reason: typo
shak_otay ist offline   Reply With Quote

Re: Object placer
Old 12. June 2012, 17:22   #2
shak_otay
Preferred Modding Member
New Member
Points: 11, Level: 1 Points: 11, Level: 1 Points: 11, Level: 1
Activity: 18.2% Activity: 18.2% Activity: 18.2%
Tagger Second Class
 
Posts: 2
Re: Object placer

The Object placer for TwoWorlds II maps is based on the infos in the thread
"Modding Tutorial 0.1 - Part 2: Placing creatures and other objects by hex edit!" by youngneil1.

So the credits and many thx go to him.
-----------------------------------------------------------------------------------

Having more than 700 maps I only had the time to test a few of them.
So don't blame me if most of them will crash this early beta...

maps that seem to work (not heavily tested!)

Map_1_f08_1.lnd
Map_1_f03.lnd
Map_3_a03_2.lnd
Map_6_a01.lnd

Map_1_g03.lnd will crash the tool.
(Should work with
SKIPMARKERS=1 in ObjPlacer.ini)

How to spawn a new ghoul in the cellar of the starting castle:
  • File open map_1_f08_1.lnd
  • Entities existing
  • upper combo box (select GHOUL_01)
  • press button New
  • in the lefthand combo select the GHOUL
(Data will be transferred into the edit boxes)
  • change x,y,z to 2600.0 2777.0 125.0
  • Then press the buttons 'apply' and 'close'
    (back in main window)
  • File save
When you load the newly created _Map...
the shak_log.txt should contain an additional entry:

1831. GHOUL_01 2596.000000 2757.000000 125.000000 1.000000
DE 07 00 00

If so you are ready to pack the _Map_1_f08_1.lnd into a *.wd file
with the TW2WDTool (by HeliX666).

But remove the preceding underscore first !

copy the *.wd to the WDFiles folder of your TW2 installation dir.

start a new game

in the console window enter
twoworldscheats
display.show 1

Some numbers will appear on top of the screen.

Hold the shift key and move until the coordinates match the ones
you applied to your ghoul.

shak-otay, June 2012

Can't post a link here before my 3rd post.
Meanwhile you might get the tool from Topware's TW2 forum.
shak_otay ist offline   Reply With Quote
Reply

Tags
object, placer, TOOL

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
INFO Modding Tutorial 0.1 - Part 2: Placing creatures and other objects by hex edit! youngneil1 Two Worlds 2 - Modding 110 24. October 2011 09:26
Two worlds object codes(xbox 360) Shadow20 Xbox 360 General 13 12. May 2011 00:13
IDEA/REQ New Interactive TW2 map - requiring dump of "all" object coodinates? AEon Two Worlds 2 - Modding 51 2. March 2011 14:20
Misc Object creation help Shadowreaper Two Worlds 2 - Modding 10 24. February 2011 19:00
TwoWorlds.par File Creation Help! scrappythenell Tutorials and Howto's 1 23. August 2010 20:40


All times are GMT +2. The time now is 05:08.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
(c) Two Worlds by TopWare
etracker more than analytics