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Two Worlds 2: Technical advantages
Old 14. January 2010, 17:17   #1
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News EN Two Worlds 2: Technical advantages

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From the screenshots and pictures of Two Worlds 2 that have been released up to now, one can see that the Reality Pump Studios are making an effort to create an visually impressive successor to the first Two Worlds game of 2007. PC Games Hardware had the chance to get some technical information about the forthcoming RPG from Lead Engine Programmer Mariusz Szaflik. He told us for example that GRACE (Graphics Rendition And Creation Engine), which Tow Worlds 2 is based on has been re-developed from scratch in order to utilize the possibilities offered by the current generation of hardware. One of the things the programmer mentioned is the support for multi-core processors.
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Re: Two Worlds 2: Technical advantages
Old 14. January 2010, 17:32   #2
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Re: Two Worlds 2: Technical advantages

Must say that some of the pictures look good.
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Re: Two Worlds 2: Technical advantages
Old 14. January 2010, 18:41   #3
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Re: Two Worlds 2: Technical advantages

I'm particularly pleased with the picture of the arrows sticking in the trees. There's a distinct implication that they now allow the player to AIM a bow instead of manually targeting a specific enemy and having the game engine do the aiming for you.

Of course, whether or not that's true remains to be seen, but it would be (in my opinion) a big technical advantage over the predecessor if I could actually manually lead a target instead of having the game engine constantly shoot at where a moving target used to be!

Another disadvantage of having a targeting system instead of an aiming system is that the computer must try to figure out what you're targeting instead of just releasing the arrow and calculating where it goes. Things which the game engine doesn't recognize as valid targets (like trees, crates, etc) it simply refused to allow the player to target, and was therefore incapable of aiming at. If those arrows were in the tree because the player shot them there intentionally, then it looks like one of the bigger annoyances with TW1 has been solved.

Of course, they didn't say if the player could recover those arrows... but then, that would imply keeping track of how many arrows the player is holding. That would be a good change in some ways and a bad change in others. Overall, I think I prefer handling the situation with having various quivers instead of having quantities of specific arrows. It would certainly make the whole merging of items work better - assuming that feature is still in TW2.
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Re: Two Worlds 2: Technical advantages
Old 18. January 2010, 17:24   #4
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Re: Two Worlds 2: Technical advantages

Some more have been added to our Gallery.
I especially like this one because of the detail.
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