Quote:
Originally Posted by propheet
Yes it hits one weapon at a time, and no it's not useless even if so. The idea is for you to combine many types of damages in a single weaponry set. Mixing and matching speeds will improve your overall responsiveness of comboes in dualwielding. Using two of the same weapon gets you nothing from the design standpoint of this ability.
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thank you so i have two options really
slash/blunt + shield = limited damage and will have to swap the slash/blunt depending on the creature but extra armour
slash + blunt = overall more damage depending on creature and its resistance to each effect
hmm not like most games but it could be interesting, also with me creating a new thread, how do i complete a combo i just hit hit hit hit hit untill their dead but every so ofter i drop to a cut scene and do a COMBO/BONUS move as i call it, what is this and how do i perfect it