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PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 16. October 2010, 20:31   #1
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News EN PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.


Name:  Rogdor PCGH.png
Views: 7485
Size:  457.2 KB
PCGH, a German Gaming Website devoted to specifically PC Games have got their hands on Two Worlds II ahead of its November 9th Release and have been allowed to take screenshots, 33 have been released and could even be used as Wallpapers for your Desktop.
Screenshots are in 1280x800[Suitable for Smaller Displays]at PCGH's Gallery.

Most Images Removed at request of PCGamesHardware.
You can download the High Rez Images here.




Read the Technical Details Below(Translation by Google)...
Quote:
Two Worlds 2: The renderer of the GRACE.
In an interview with Mariusz Szaflik, the Lead Engine Programmer by Reality Pump, we learned various details: Admittedly, Two Worlds 2 as a cross-platform titles, the PC version may, however, with higher-resolution textures, detailed shadows, and improved SSAO (ambient occlusion ) decorate - and it shows. On a purely technical level drives the GRACE nowadays usual full program to this: A FP16 pipeline, including tone-mapping and deferred rendering, scattering effects, ambient occlusion, depth of field, blur, and Bloom, very chic (real time) reflections, soft shadows and a generally successful lighting with multiple light sources (such as skeletons with glowing innards, stagger through the dark passages). A special treat is the so-called quadtree displacement mapping , including self-shadowing, which was explained in the GDC 2009, and textures with realistic depth gives.

Two Worlds 2: Eight cores ahoy.

And the current multi-core trend closes it at Reality Pump it: two nuclei are necessary for maximum detail (with a core running the game but also) to run this rendering and gameplay. Towards the top, the GRACE scaled with many nuclei (supports up to 36, 24 Reality Pump has been tested successfully at least), are created in the corresponding number of threads. Thus, the streaming or the sound will be distributed to other cores, the same is true for physics. Here Nvidia PhysX is used, CPU or GPU accelerated. The look is the same, CPU users also need not expect any performance problems. PhysX provides a relatively lively interaction with the game world, be it magic or items - including clothing moves physically with bob hair reindeer and commute on standing from left. Reality Pump GPU PhysX considered a double-edged sword, the acceleration via the graphics card would eventually offer only a very strong model of added value. Incidentally, the sound delivers Open AL.

Two Worlds 2: MLAA and DX9 to DX11.
We present the version of Two Worlds 2 runs under DirectX 9, anti-aliasing can not activate the menu at least. However Worlds Two 2 seems a very good MLAA implementation (Morphological anti-aliasing, Intel reference implementation) to provide for smooth, shimmering edges, we could make only very rarely. Support for DirectX 10 and even DirectX 11 is probably replenished by Patch, talking is a better anti-aliasing, and improved post-processing, so exactly the cases in which can trump DX10/11.

In the gallery are 30 impressions from the first hours of play. All screenshots are indeed made without HUD and changed camera angles, however, offer in-game appearance. Two Worlds 2 ergo looks like in these pictures.
PCGamesHardware.

Last edited by Infamous; 18. October 2010 at 18:01..
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 17. October 2010, 00:48   #2
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

I thought we would have to wait until The Witcher 2, but yeah, Two Worlds 2 definitely trumps ArcaniA: Gothic 4 when it comes to overall graphics.

ArcaniA might have better stones (lol) and more shaders but the lighting in Two Worlds 2 is just astonishing. Also character models, again, simply better and to top it of, no offense to Spellbound but Reality Pump seems to have better artists.

When it comes to the actual game and features inside said game, well, do I even have to go there? Two Worlds 2 is simply in another league while ArcaniA is nothing more then Fable taking place in the Gothic universe with Gothic characters.
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 17. October 2010, 05:07   #3
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

Holy *&*#^&#&*^# that looks so good. Man this game can't get here quick enough.
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 17. October 2010, 06:47   #4
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

Wow, the lighting and character models are fantastic. However, the ground textures look a bit crude. But really, that's an easy thing to get past. This game looks awesome, period.
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 17. October 2010, 10:34   #5
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

I love how Rogdor looks so detailed from his face to his armour.
Misty nights in TWII (:
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 17. October 2010, 21:57   #6
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

Hopefully they will release some game play footage also. I love the screen shots, but would also love to see it in action. I am one of those geeks who own/love games like Oblivion and Dragonage but will log onto youtube etc. to view how others play the exact same games. Is that odd???
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 17. October 2010, 22:12   #7
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

Not as bad as I am. I'm one who plays it. and sincer I'm getting it january, i'm going to watch some walkthroughs out of curiousity and fascination for what the quests like the one for necromancers will be like. I will then play it when january comes around. I watch walkthroughs for games I can't get until later or won't get at all but am still interested in them.
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 18. October 2010, 19:08   #8
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

number 28 has become my background. i like the long stairway...
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 18. October 2010, 21:46   #9
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

Yep, ArcaniA is about to be behind me and did not quite meet my expectations of being a flawed gem like I thought it was going to at first. Two Worlds II is looking better every day. Cannot wait for it.
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 18. October 2010, 23:07   #10
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

My background is the one of Gandohar's throne room that Infamous uploaded.
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 19. October 2010, 04:03   #11
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

This game's graphic drip of atmosphere. Just imagine sailing at night with that thick fog. Then you see land up in the distance. It's a new place that you haven't yet explored, do you anchor your boat and explore or wait till dawn?
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 20. October 2010, 22:26   #12
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

I would land my boat and set camp and explore after spending the night there.
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 24. October 2010, 01:15   #13
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

Right now I'm cautiously optimistic. The latest in-game screens sure do look a lot like a slightly better Two Worlds. I hope it's the huge leap I'm expecting.
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 24. October 2010, 03:04   #14
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

The faces are a huge leap from the original Two Worlds. The graphics are very good.
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 24. October 2010, 03:18   #15
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.



I don't know, it's starting to look a lot like the original Two Worlds to me. It looked excellent in videos, but I'm wondering if some sections look better than others or something. I guess I'll find out soon enough.


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Edit: I've put an Spoiler over your image. Please use for such large images the spoiler-function.

Last edited by majorlove; 24. October 2010 at 08:09..
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.
Unread 24. October 2010, 05:56   #16
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Re: PCGH Release Screenshots That Flaunt Two Worlds II Graphical Abilities.

That armour, it might be the shoulder plates, reminds me abit of the guard's armour and how it looks kinda.
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