AW: Videos from the TW2 live presentation from the RPC in Cologne 2010
Yes it was the Xbox360 version and yes at the end of video 3 you saw the Occulus gameplay.
Btw: All 3 versions are produced spereatly.
That means a team works on the Xbox360 version, a team on the PS3 and a team on the PC version. No ports. That was what Joerg Schindler said at the presentation.
AW: Videos from the TW2 live presentation from the RPC in Cologne 2010
Well you have to keep in mind that this version is still alpha. This is what the game most possibly will look, and I think during the beta they will make much improvements.
They wanted to get away from stupid mouseclicking (click your enemy to death)but you can do that if you want, then the combat is much more faster, but that was a presentation, to show what you can do. A slow combat scene is sometimes better to explain and show the possibilities you have, the tactics you can use...
AW: Videos from the TW2 live presentation from the RPC in Cologne 2010
Sorry... I thought about making a complete video... but I thought a combination of vids and photos would be best.
The videos I uploaded are the only ones I made.
AW: Videos from the TW2 live presentation from the RPC in Cologne 2010
Quote:
Originally Posted by Syphedias
Sorry... I thought about making a complete video... but I thought a combination of vids and photos would be best.
The videos I uploaded are the only ones I made.
Oooooh, I asked because some of those locations are really beautiful!! But thanks a lot for the photos!!! Can't wait to play the game.
AW: Videos from the TW2 live presentation from the RPC in Cologne 2010
Yeah.. that would be me... I dunno why that happened Matthis (the one who played the game at the presentation) zoomed the camera that way, so it looks that I'm allways zooming onto Da Phar's tits... naughty me!
Re: Videos from the TW2 live presentation from the RPC in Cologne 2010
Hey,
So glad we're finally getting some new vids. I decided to only watch the third part (I saw the spoiler warning beforehand and decided against watching them) and everything looks great.
One tiny issue/question (HA...there's always one)
The attack he kept using was like a big leap and smash, whilst it looked awesome...Is there any basic attacks in this game? Y'know, like a normal swing rather than something like that?
I saw there was also a round sweep attack which seems useful when surrounded and I *think* I saw him kick a few times but other than that..No normal attack was shown which bugs me. If i'm limited to doing that leap attack all the time it's going to become annoying that I just can't swing or even stab my enemies normally. It's also looks unrealistic, whilst i'm not going to deny its a worthwhile attack for doing big chunks of damage...You honestly wouldn't run around executing this move over and over again...It would be exhausting.
A good example would be in the newer zelda games. you have a choice of slicing the enemy for basic damage, doing a bounce forward+slice down attack which does large damage and the circular move which hits enemies all around but needs to be charged. Whilst the leaping attack does the most damage it doesn't mean it always the best move to use...In fact the third video was a good example of why the move shouldn't always be used, a lot of the time when he was executing the move he was getting damaged during the process.
I'm rambling, and for that, i'm sorry.
EDIT: The more I watch it...the more it bugs me. Would you honestly stand right in front of enemy, jump mid-air and attack? it looks so damn stupid. It looks awesome when he leaps from a distance and smashes them but when he's directly in front of them!? It just looks so bad...
Re: Videos from the TW2 live presentation from the RPC in Cologne 2010
Yeah... and two other things that look just plain silly:
1) The trailing image of the axe that makes it look like the fighter is doing an oriental ribbon dance (if you don't know what I'm talking about, just look for "ribbon dance" on google or you-tube).
2) Again with the stupid screen-shake and explosive visual effect on a critical hit. The special visual effect I'd prefer to see on a critical hit is exactly what I'd expect to see if I was actually fighting someone and got a particularly good hit: i.e. none at all. I mean, would I REALLY see the world shake and a visible expanding shock wave if I got a solid hit in combat? Really? And what hallucinogenic drugs would I have to be taking in order to see it?
Why would they go to all the trouble to try to make combat "more realistic" and then put in those asinine VFX to make it look so surreal? I hope they give us a way to turn them off or mod them out so that the supposedly more realistic combat actually looks vaguely realistic.
__________________ "Streamlining is awesome... if you're developing something which needs to be aerodynamic - like a car or a plane. Otherwise, it sucks." - me
AW: Videos from the TW2 live presentation from the RPC in Cologne 2010
@ Dowie: That was just for presentation. You can do normal attacks if you like them more. That were advanced combat tactics. As we visited ZuxxeZ back in February we had much more time to look at the game (not 30 minutes as it was on the RPC).
@Toccatta:And in what world would you see orks and undead? I mean if you look for plain realism, you can take a look out of the window. This game is pure fiction.
Re: Videos from the TW2 live presentation from the RPC in Cologne 2010
Yes, I mean the big shock-wave thing.
And no, Syphedias, you're wrong. I've already said I don't have a problem with visual effects associated with magic. Since there's no magic in OUR world, I really can't say what visual effects would or wouldn't be appropriate to a magical effect, and I wouldn't presume to try. But there ARE swords in our world, and I can swing one and hit something with it, so in that respect, I do have a frame of reference for deciding what would look appropriate. The argument that the game is pure fiction is specious, because it's somewhat true but irrelevant as I'm not discussing the fictional elements.
You might as well argue that it's perfectly fine to drop a rock and have it hang in mid-air because the game is fiction. I'm sure that Reality Pump didn't get to license the use of PhysX for free, so they spent a great deal of money for a system to make the game operate in a realistic manner. If the idea really was, "it's pure fiction" and to heck with making it act according to the laws of physics, then why go to the trouble?
You can't just dismiss my concern with a hand-wave and a specious argument.
Other RPG companies have done similar effects. One example is Icewind Dale, which had a similar screen-shaking effect when a character got a critical hit. The important thing is that it was an option that could be turned off if the player wanted more realism. Icewind Dale also had orcs and magic, and was "pure fiction", so that really isn't a hindrance to allowing the player some realism, now is it?
Last edited by Toccatta; 19. April 2010 at 17:32..
AW: Videos from the TW2 live presentation from the RPC in Cologne 2010
Okay that's a concern you have, and that I personally don't share with you. I can bring that issue up on the next visit.
I cannot say if the answer will please you.
I cannot remember a screen shaking maybe I shook unknowingly the camera.
Well we will see what information I get.