additional NPCs dialogs from the brotherhood outpost added
enemies added: Lava dragon, giant wasp
Covengor cave added
Shopkeepers icon added (according to printed manual)
level up "Stardisappears, if skill points are unused after 30 secs
10 new daggers added
MP teleporters added
MP 21 quests added
E1 area collision problem fixed
female MP character voices adjusted
enemy swordsman sight range adjusted
Moonshine in Covengor: menu subtitle amount number 2 digits support fixed
Qudinar: Maliel Shrine missing symbol added
Qudinar: floating furniture in the house south from the teleporter fixed
missing part of the route between Excavation and wolfs dent fixed
Thief's Cave: channel added
dead fox - animation fixed
rock collision boxes fixed
horse main texture fixed
Quest Loth Oldrot: logic fail back procedure adjusted
Basil Tylar /Necromant: Questlogic fixed
Karkat Cave: burning wall fixed
GorGammar: Cave south of GorGammar name tag addedissing
Tharbakin Dungeon: path finding logic adjusted
Orna mine with the Dwarves. Chests added
Monster: Miamat inventory added
Price calculation of joint items adjusted
NPC hit by accident during fight attack hero no more
quest King's Tomb: quest fail back added, when QG killed by player
Map signs visibility improved
LOD for barrels added
NPC logic for open / close doors improved
Inventory of a killed horse fully accessable
Grass around res place around Cathalon added
Gate112 opening animation fixed
Reist conversion to daemon FX effect added
Quest 147: skill points added.
prices of alchemy potions recalculated
Targeting Symbol exchanged
LOD of horses added
MP start quests rebalanced
killing guards effect behaviour of guarded persons
horse collision box adjusted
NPCs reaction on burglary fixed
horse behaviour on collision boxes improved
mouse wheel zoom direction changed
NPC collision boxes improved
HO´s HP increased
This Patch is also a Workaround for Radeon Cards without full Shader 2.0 (B) support. Please select such cards during installation. Please not: these cards are below official system specs. Performance is not suffcient.
21 collision boxes adjusted
23 minor quest logic fail backs added
MP: 1 player trainings mode added
MP: full server account reset (sorry!)
MP: 41 items added
MP: character money exchange solution implemented
MP: 11 quests added
MP: NAT resolver support for clients behind router added
SP and general Fixes:
Alchemy - exploit removed
Shops - proces exploit - fixed
Objects stacking - parameters changed.
Deadly piruett skill - fixed
Knock down skill - fixed
Stability skill - fixed.
Stealing skill > 100 - fixed
Dead hands spell - level fixed.
Kit Rae weapon names - fixed
Shooting from water - enemies don't reacting - fixed.
NPc reaction for stealing - fixed
Weather behaviour (rain from blue sky) - fixed.
Sliding/walking on the walls - fixed.
Death from jumping from high altitudes - fixed.
NPCs walking through palisades - fixed
Logical problems in quests - fixed.
Incorrect bonuses on different equipment pe: "Double Blade skill" bonus on a shield - Fixed.
Stealing inside closed houses - fixed
Horseriding map in second town -fixed
Killing citizens with horse - fixed
Huge arrows on monsters - fixed
Minus values for attack and defence for high Dexterity values - fixed
Weapon stats not refreshed after stacking on character - fixed
Crash when attacking sister - fixed
Sneaking with shield -shield position -fixed
Alchemy bug - creation of empty potions - fixed
Faster looting animation
Cooking one object - blocked.
Recooking cooked potions - blocked.
Multiplayer lag problem - fixed
All skills available in multiplayer from start - fixed
All skills unlocked in multiplayer -fixed
Friendly fire in Arena modes - fixed
Tooltips for damage and protection types added.
Tolltip for gold icon added.
Gandohar/Reist/Kira - invulrenability added
Stealing skill - list of stealed objects - added
Faster running speed on roads - added
Water splash - added
Mouse buttons configuration - added
Second key mapping for each activity - added
C - F1
I - F2
M - F3
L - F4
G - F5
Changelog 1.3 -> 1.4
For points marked with *) game has to be started from the beginning: Main Menu ->Start New Game.
Using save games will disable patch functionality for those points and may lead to unexpected results.
*) - Monsters strength and HP rebalanced
*) - Bandits strength rebalanced
*) - Bows strength rebalanced
*) - Melee combat weapons rebalanced
*) - Traps rebalanced
*) - Magic rebalanced
*) - Skills rebalanced
*) - Skill requirements rebalanced
*) - Equipment requirements rebalanced
*) - Weight rebalanced
*) - Objects stacking rebalanced
*) - fighting from horse - not so powerful
*) - Immunity added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire)
- Faster graphic rendering on nVidia Graphic Cards.
- Moving/selling multiple objects - with Left Ctrl pressed.
- Vit., Str., Dex., Willp. - timed potion effect displayed in inventory.
- Inventory space increased.
- New graphic settings added DOF, Horizon, water reflections, hit info, player info
- Bow auto aiming option added
- Magic aiming cursor visible even if attacking spell is not highlighted
*) - Killing NPCs inside houses - invisible for other NPCs
*) - 4 new armour sets added.
*) - More Animals in villages (hens, ducks, gooses).
*) - Magic shop near first teleport in Komorin.
*) - Brotherhood shop at Vesit Delurna Coral.
*) - Soulpatcher gives more points than you actually have - fixed.
*) - Quest with Nellor - fixed
*) - Fariel is dying killed by spider.
*) - Death strike skill fixed.
*) - Guards harassing player after paying one of them with 30% - fixed
*) - torches stacking
- Many clipping bugs on various maps - fixed.
- Disarming arrow - crash - fixed
- Not working heavy maces -fixed
- Bombs explosions - fixed
- Horse behaviour - improved
- screens zooms while upgrading a skill
- game crash when buying spell card magic hammer and trying to add it directly to my active spell.
- If you set the spell bar focus to a defensive spell you can't use a hotkey of any offensive spell that needs a target because the char doesn't aim (and all the spells will hit the floor). It would be good if the cross-hair is always visible
Update 1.0 -> 1.6 is not necessary for US, UK and AU customers, they have already 1.5 !!!
Two Worlds - Patch 1.6 Changelog (PC Version)
MP Lag issues have been improved
Horse steering improved
Walking under water and not dying -fixed
Inaccessible Cave north of Ashos has been fixed
Friendly fire disabled in RPG mode (players cannot damage each other)
Resurrect spell on players has been disabled
Experience points for killing players removed
Disarming skill disabled against other players
Freezing/stopping spells disabled against other players
MP too much skillpoints generated due to combat stats - fixed
Character developing curve not as steep over level 25.
MP RPG quests given to all, reward splitter between players
HP regeneration slower for max values above 2000
Death strike skill - executable by strike button while in sneak mode.
Critical hit skill fixed (faster animations added)
Allowed damage over 32000
Cap on damage and armor on 99999
Necromancer spells balanced
Magical boosters - effect restricted to 5 boosters.
Stacking potions with different statistics - fixed
Stacking objects which produce too high requirements has been blocked
Objects stacking - objects can't be stacked up if result has higher level requirements than current player level.
Equipment Class cap on 50
When killing in towns - after you leave the town and go back guards will ask you for paying instead if immediately attack you.
NPCs in towns don't resurrect - guardians exploit removed.
Tweaked hi- level monsters balance
Team assault - main monuments 50 times stronger
Barbarian - berserk skill in PvP reduced to 5.
Wing Membrane ingredient added to Helllord
Dragons strike not breakable by player hit.
Chest and wardrobe lock levels improved in multiplayer.
Bomb traps attached to some chests and wardrobes.
Balanced number of lock picks in chests and wardrobes.
Horse steering - stopping horse by back key changed
cloning character when logging on new WarNet server - fixed
chat over open dialogs possible (by F11 chat dialog)
All PVP arenas unlocked from begin
“Two Worlds”-Add-on “Curse of Souls"
Four action packed multiplayer maps enable you to travel to completely new locations in Antaloor. Play with your friends - and face challenges surpassing anything you have ever encountered.
Features - RPG mode
- Cooperative mode
- Up to 8 players simultaneously
- 38 quests
List of maps
There is a traitor in the besieged town of Ranburg! Players must cut through the orcish forces to get to the town and stop the evildoer.
A small town of Frall has been struck with a mysterious disease. The medicine was sent from the near outpost but it was captured by a group of bandits. Players will retrieve the medicine and deliver it to the mayor of the town.
City of Hurm won’t get any reinforcements to help them fight against the hordes of the Taint flooding the streets. Players will carry the bad news to the mayor of the city, but on their way, they will be able to help the defenders themselves and save them from inevitable doom.
The story takes place in the neighborhood of Kabba village, south of Qudinar. Players are on the hunt for a runaway mage who messed with crime organization – Giriza. They can also help the villagers fighting scapulari, groms, ogres and other enemies.
New PvP mode with 4 maps including Forest, Desert, Swamp and Arctic. The simple rules of this mode will lead to hours of fun. The team which collects the most magical orbs wins. The bonus system also cuts you lots of slack while you're learning!