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» Two Worlds 2 ENG
Genre: RPG
Status: Gold
Multiplayer: up to 8



Release Date:
Mac US:January 2011
Mac UK:January 2011
PC DVD US:January 2011
PC DVD UK:January 2011

Xbox 360 US:January 2011
Xbox 360 UK:January 2011
PS3 US:January 2011
PS3 UK:January 2011

Game Info:

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» Two Worlds 1 ENG
Genre: RPG
Status: Released
Multiplayer: up to 8


Release Dates:
PC EU: released
PC PL:: released
PC US:: 29th Aug 07
PC UK:: 29th Aug 07
PC AUS:: 29th Aug 07
Demo:: released
Xbox 360:: 29th Aug 07
Platforms:
PC DVD, Xbox 360

Info
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Gameplay
Magic
Spells
Story
Soundtrack

Engine
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Requirements


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Gameplay
30. March 2006 17:32 - by Phalynx
The great latitude

The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play.


The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play.


Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in. The latter decision will result in an onslaught and the take over of the city by the barbaric hordes. The next time the player visits this location, it will be populated and managed by orcs, unless the human army arrives and tries to liberate the city. The world lives its own life, but the player has the power to change it. The challenge lies in finding the right "strings" and skilfully "pulling" them
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