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» Two Worlds 2 ENG
Genre: RPG
Status: Gold
Multiplayer: up to 8



Release Date:
Mac US:January 2011
Mac UK:January 2011
PC DVD US:January 2011
PC DVD UK:January 2011

Xbox 360 US:January 2011
Xbox 360 UK:January 2011
PS3 US:January 2011
PS3 UK:January 2011

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» Two Worlds 1 ENG
Genre: RPG
Status: Released
Multiplayer: up to 8


Release Dates:
PC EU: released
PC PL:: released
PC US:: 29th Aug 07
PC UK:: 29th Aug 07
PC AUS:: 29th Aug 07
Demo:: released
Xbox 360:: 29th Aug 07
Platforms:
PC DVD, Xbox 360

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Tharbakin
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Story
26. February 2005 23:59 - by Phalynx
The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.


However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.


The story starts shortly after the dwarven discovery when the Dwarven Mining Guild suffers an assassination of one of it's' most prominent members. A seasoned band of bounty hunters, among them the young hero and his sister, travels through Thalamont Mountains to the dwarven mining town of Tharbakin far to the north. When they decide to stop for a night in the secluded old mining settlement they are unaware that no human skill or weapon can protect them from the horrors which lurk in the seemingly calm valley.


The four mercenaries enter the valley's gates, but only one of them is destined to leave through them alive. A horrific ordeal awaits them - with the lone survivor rescued from certain death by a mysterious mage. Now separated from his sister, the young hero will begin his own crusade to take revenge on those who set the deadly trap that killed his fellow mercenaries. He enters onto a path of war against a mysterious power that, in the end, he must understand if he wants to survive. And, more importantly, he must learn the answers to all the burning questions that now lay in front of him.


Will he learn the nature of a shadowy figure that almost killed him in the town?
Will he learn what happened to his friends?
Will he ever meet his sister again?
Finally, what will he do with the power to choose only one from the Two Worlds?
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