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Two Worlds II – A Look Ahead @ GamingLives
Mar 09, 2010 - 9:59 PM - by Infamous
Quote:
Like any rational and intelligent person, I decided to form my own opinion rather than listening to the beliefs of someone who likely never played it beyond the first couple of hours, and so began my love affair with Antaloor. I can’t possibly deny that the game had its flaws, mainly because of how it had been ported from a PC release over to XBox 360 without any additional consideration given to the inventory system, but if you can look beyond the flaws and the poor voice acting (although I personally found all the Pseudo-Olde-English very entertaining), as one would do with any game, what you’re left with is a wonderful journey to a fantastic land featuring all manner of landscapes and creatures to pull you away from mundanity… if only for a hundred or so hours.

Imagine, then, my disappointment when the much anticipated
... [Read More]
1 Reply | 56 Views
Two Worlds II Preview @ Eurogamer.net
Mar 05, 2010 - 9:49 PM - by Infamous
Quote:

With a story set seven years after the first Two Worlds - just in case you were keeping track of these things - with the Orcs nearly entirely exterminated by the evil Gandohar, it's up to you to set things straight, even if that means working with an old enemy.

Narrative aside, the first thing that stands out about the sequel is that it's not exactly ugly any more. Kicking off in a huge dungeon, there are plenty of opportunities to take in the improvements to the game engine. Chains hanging from ceilings ripple in the breeze, torches splutter and spark on the walls, sending out real-time shadows, and everywhere you look water is running over stone rather prettily.

Reality Pump has three different versions of its proprietary Grace engine running - one for each platform, covering the PC, PS3, and 360
... [Read More]
2 Replies | 98 Views
Two Worlds 2: Exploration Interview @ TWVault
Feb 27, 2010 - 6:24 PM - by Infamous
Quote:
Mirek Dymek, CEO Reality Pump speaks about Exploration in the first part of our ongoing series of interviews, designed to shed a bit more light onto the soon-to-be-released sequel to Two Worlds… Topics covered will include Exploration, Combat, Magic and Multiplayer – so stay tuned @ TWVault for more in-depth infos on Two Worlds 2!

TWVault: So we’re basically talking about one of the biggest – and most seamless - free-roamer out there. Exploration-wise, we’ve seen sailing, swimming, horse-riding, teleportation and on-foot transportation.... There’s also been some talk about a few other methods, namely flight. Will the players have the above-ground ‘airborne’ exploration?

Mirek Dymek:
You've nailed them all... sailing, swimming, etc.. We haven't implemented
... [Read More]
1 Reply | 137 Views
Two Worlds 2 - Antaloor Post #15
Feb 26, 2010 - 7:37 PM - by Infamous
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Views: 2301
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PRAISE
Scoundrel, Berserker or Good
Guy - everyone gets treated the
way he treats others in TWII...
LOVE
RP unveils possible love affairs -
and they don't mean loving your
swords and armor either…
LIFE
Chezznadar - this is city life as it
should be - and entertainment
for heroes is also thrown in...

Download Link:http://www.insidetwoworlds.com/local...=25&linkid=334
0 Replies | 27 Views
Two Worlds II Preview @ OXM US
Feb 23, 2010 - 10:05 PM - by Infamous
Quote:
“Laughable.” “Frustrating.” “Hokey.” The creators of action-RPG Two Worlds have heard it all, and then some.

“We realize we made mistakes with the first game,” admits Bert Jennings, producer at TopWare Interactive. And we’d agree: While it earned a cult following, Two Worlds had plenty of issues, ranging from an unbearable framerate to dreadful dialogue, from maddeningly difficult gameplay to an overall density that turned away casual gamers.

After viewing an early version of Two Worlds II, however, we suspect this sequel should wash away much of the bad taste its 2007 predecessor may have left in your golden goblet. Hey, everyone deserves a second chance, right?
... [Read More]
2 Replies | 148 Views
Two Worlds 2 Look @ NowGamer
Feb 23, 2010 - 6:49 PM - by Infamous
Yes the previews are still rolling in.
Quote:

Still, impressive technical bells and whistles are nothing without the crucial playability factor that, of course, was something else desperately missing from Two Worlds. While we weren’t shown a whole lot this time (the walkthrough instead showcasing some impressively realised dungeon spaces, an open-world countryside with superb draw distances and realistically moving grass) promises were made.

These promises include a “close-to-unlimited amount of spells”, which goes some way to illustrate the emphasis placed on pleasing both hardcore and casual gaming audiences. Spells will come in the form of equippable amulets that will accomplish standard fantasy spell type stuff like, shooting fireballs. However, it will be possible to open those amulets up
... [Read More]
2 Replies | 126 Views
Two Worlds 2 First Look Preview @ Videogamer
Feb 22, 2010 - 7:38 PM - by Infamous
Quote:
Our tour of Two Worlds II's fantasy-filled open world - sort of like a virtual sneak preview of a holiday abroad - takes in locales as exotic as medieval, Persian and oriental style cities, as well as dour swamp, beach and island areas. It's all suitably varied, and the open world vistas are great. Even the motion capture work - easily fluffed - looks top notch. Horseback riding - one of the first game's key components - returns, but this time it's is supported by some quality animations. Reality Pump and TopWare have drafted in the services of the same equestrian mo-cap studio (yes, that's right, a mo-cap studio dedicated to horses) used by Ubisoft for the Assassin's Creed games. You buy a set number of horses, apparently, and a set number of animations. Bizarre.
Read More at ... [Read More]
1 Reply | 110 Views
» Latest Articles
26. September 2007 by Phalynx
Jobs @ InsideTwoWorlds.de
25. April 2007 by Phalynx
Banner & Buttons
10. April 2007 by Phalynx
Requirements
19. April 2006 by Phalynx
About Two Worlds
19. April 2006 by Phalynx
Reality Pump Gaming Studi...
19. April 2006 by Phalynx
Reality Pump Gaming Studi...
» Two Worlds 2 ENG
Genre: RPG
Status: Alpha
Multiplayer: up to 8


Release Date:
Mac: Spring 2010
PC DVD: Spring 2010
Xbox 360:: Spring 2010
PS3:: Spring 2010

Game Info:

At the Glance
Story
Gameplay
Bestiary
Background
Innovations
Characters

Game Tests

Previews
Interviews


Links:

Official Homepage
Two Worlds 2 Newsletter
Gallery
Antaloor Post


Shop:


» Gallery

5951-Geo_CathalonScape
» Two Worlds 1 ENG
Genre: RPG

Status: Released

Multiplayer: up to 8


Release Dates
PC EU: released
PC PL:: released
PC US:: 29th Aug 07
PC UK:: 29th Aug 07
PC AUS:: 29th Aug 07
Demo:: released
Xbox 360:: 29th Aug 07
Platforms:
PC DVD, Xbox 360

Info
Gallery
Freq. Asked Questions

Multiplayer Classes
Skills

Gameplay
Magic
Spells
Story
Soundtrack

Engine
SDK / Editor
Requirements

» Developer
» Item Database
» Howto
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